Metroid Prime 4: Beyond’s chatty space marine companions aren’t so bad – it’s Samus who is this game’s narrative problem

Metroid Prime 4: Beyond’s chatty space marine companions aren’t so bad – it’s Samus who is this game’s narrative problem

As Metroid Prime 4: Beyond hits storefronts, I’m pretty sure you’re going to see a whole lot of fevered debate online about the game’s curious choice to place Samus, famously quiet Bounty Hunter, as the de facto head of a squad of Galactic Federation soldiers. Does it still feel like Metroid, famed for its sense of creepy, atmospherically rich isolation, if Samus has a buddy in her ear or – worse – alongside her physically? Or does the presence of friendlies ruin that Metroid magic?

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2 Comments

  1. fbailey

    It sounds like Metroid Prime 4: Beyond is stirring up some interesting discussions about its narrative! It’s always intriguing to see how character dynamics can impact the overall experience. Looking forward to hearing more thoughts on this game!

  2. schultz.skye

    Absolutely, it’s fascinating how the shift in Samus’s character can really influence player engagement. The dynamic with the space marine companions might also highlight different aspects of gameplay, making us rethink what we expect from a protagonist in this series.

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