Marvel Games’ general manager Haluk Mentes has framed Marvel’s Wolverine as the natural next step in the company’s long-running partnership with Insomniac. In a new interview with Game Informer, he says the group actively looks for collaborators who can make characters feel “familiar yet original,” and that sustained creative alignment is what turns partners into part of the Marvel Games fabric.
To that end, Mentes points to Insomniac’s run on multiple Spider-Man titles and the shared culture that’s formed over more than a decade of working together as the foundation for handing the studio Logan’s first modern, big-budget outing on PS5 when it launches in 2026.
He describes a philosophy built on trust and authenticity without slavish one-to-one fidelity. Teams are encouraged to reinterpret heroes through their own creative DNA while Marvel Games ensures the core feels unmistakably Marvel.
In that framing, Wolverine wasn’t a blank hand-off; it’s a project shaped by muscle memory earned across several Spider-Man productions: pipeline norms, escalation pacing, and the tone guardrails that keep a Marvel game grounded even as it reaches for a different genre emphasis.
The takeaway is that it should benefit from process maturity as much as raw production value: the same shorthand that made web-slinging sing can accelerate a more “spectacular and visceral” take on the X-Man’s world.
“We also actively seek collaborators that want to take on the same mantle. As is usually the case, once we complete a project together, they, too, become ‘Marvel.’ Marvel’s Wolverine with our dear friends at Insomniac Games is perhaps the epitome of this philosophy,” Mentes said in the aforementioned interview.
“We have been working together for more than a decade and developed such a shorthand across multiple Marvel’s Spider-Man games that when the time finally came to bring Logan back in spectacular and visceral fashion, it was obvious to everyone on our team that Insomniac was the perfect choice. It was our shared culture and values that brought us together, and we’re so proud to continue collaborating for many years to come,” he further added
Marvel’s Wolverine certainly exemplifies into Insomniac’s strengths: tight combat readability, character-first storytelling, and expressive animation, while carving out its own identity (tone, pacing, and violence) separate from Spider-Man.
Bottom line: Giving Wolverine to the studio that already speaks Marvel Games’ creative shorthand is a smart decision; now the onus is on Insomniac to trade web-slinging elegance for bone-deep impact.
