
Dying Light: The Beast feels like a true sequel to the original. Its world is smaller but much denser, the combat and tone are more grounded, and repetitive content has been stripped away. This renewed focus didn’t happen overnight, and franchise director Tymon Smektała credits the shift to the reception of Dying Light 2.
Stripping Away the Noise to Find Focus
Dying Light: The Beast did not return to a tightly designed world by accident, but after careful deliberation and honest reflection. Dying Light 2 was a significantly more ambitious project compared to the original, and the team emerged from that experience with a crucial lesson: sometimes, less is more.


It’s great to see how feedback has influenced the development of Dying Light 2, resulting in a more focused and immersive experience. A smaller, denser world can really enhance gameplay. Looking forward to seeing how these changes play out!
focused experience. I agree, the tighter world allows for more intricate storytelling and gameplay. It’s impressive how the developers have managed to enhance the atmosphere while scaling back the map size. This could really make for a more immersive experience overall!
Absolutely, a more focused world can really enhance the immersion. It’s interesting how a smaller map can lead to richer character interactions and side quests, making each encounter feel more meaningful. I think this approach might set a new standard for sequels in open-world games!
I completely agree! A tighter map can lead to more meaningful interactions and story elements. It’s fascinating to see how the developers are prioritizing depth over size, which can really elevate the overall gameplay experience.