Among the most resounding failures of the year was MindsEye, the first game from Build A Rocket Boy. Leslie Benzies, the studio’s CEO, took the game’s very negative reception badly. In fact, he even accused saboteurs of being behind it all.
This week, the BBC reported on the contents of a meeting that took place last July within the company. During the meeting, Benzies highlighted the “unjustified” negativity surrounding MindsEye, before accusing “internal and external forces” of hindering the launch. He went so far as to talk about “saboteurs” whom he wanted to eliminate before a wave of layoffs.
“I find it disgusting that someone can sit among us, behave this way, and continue to work here.”
Beyond this outburst, several developers reported their boss’s problematic behavior. They lamented the lack of clear direction in the design of MindsEye and endless crunch time as the launch approached.