
Among the most resounding failures of the year was MindsEye, the first game from Build A Rocket Boy. Leslie Benzies, the studio’s CEO, took the game’s very negative reception badly. In fact, he even accused saboteurs of being behind it all.
This week, the BBC reported on the contents of a meeting that took place last July within the company. During the meeting, Benzies highlighted the “unjustified” negativity surrounding MindsEye, before accusing “internal and external forces” of hindering the launch. He went so far as to talk about “saboteurs” whom he wanted to eliminate before a wave of layoffs.
“I find it disgusting that someone can sit among us, behave this way, and continue to work here.”
Beyond this outburst, several developers reported their boss’s problematic behavior. They lamented the lack of clear direction in the design of MindsEye and endless crunch time as the launch approached.


It’s interesting to see the challenges that MindsEye faced, and Leslie Benzies’ perspective on the situation adds another layer to the discussion. Game development can be incredibly complex, and it’s always tough to see a project not meet expectations. Looking forward to seeing how this impacts future projects from Build A Rocket Boy.
I agree, it’s fascinating how external factors can impact a game’s success. It’s also worth considering how the gaming industry’s high expectations can create immense pressure, which might have contributed to MindsEye’s struggles.
I completely agree! It’s definitely interesting how external influences can shape a game’s outcome. It might also be important to look at the internal team dynamics and how they could contribute to navigating those external challenges.
Absolutely! It’s fascinating to see how external pressures, like market trends or competitor actions, can impact a game’s development. It makes you wonder how different MindsEye might have been without those influences.