In a recent interview, game creator Hideo Kojima kicked off a firestorm on social media as he shared his thoughts on the future of the industry. Kojima warned that relying too heavily on remaking old franchises is creatively risky and that, in the future, AI will likely be used to create these kinds of projects.
Kojima has already said he doesnβt see AI as a threat, though. Instead, he believes it can be a helpful tool for handling repetitive tasks, allowing human creators to focus on more imaginative work. Kojima explained that he sees AI as a “friend” in development, one that improves efficiency without replacing human leadership in creativity.
Silent Hill series producer Motoi Okamoto strongly disagrees with Kojima’s prediction. Okamoto stated that Silent Hill f, the latest game in the franchise, could not have been made by AI. While AI might be able to generate ideas for sequels, Okamoto believes it cannot make bold creative decisions, such as changing the setting to 1960s Japan or involving acclaimed horror writer Ryukishi07. These choices, he says, came from human insight and vision–something AI simply can’t replicate at this point.