Ken Levine says Judas might look a bit like Bioshock, but it’s ‘really radically different’

Ken Levine says Judas might look a bit like Bioshock, but it’s ‘really radically different’

It sure feels like Judas isn’t all that far away. Three years after the game’s announcement, Ghost Story Games’ main man Ken Levine is suddenly popping up all over the place to drop tidbits about the upcoming shooter, and last month brought the game’s first dev log and a promise to “communicate more frequently.” So you’re going to be hearing the phrase “narrative legos” an awful lot.

Expectations are high for Judas, but it also has to be said that it looks a hell of a lot like another Bioshock game. In a new interview with YouTuber MrMattyPlays, Levine talks a little more about Judas and the similarities to his previous work: but insists it’s got a whole lot more going on than plasmids and wrenches.

“There are parts of Judas that are more similar to BioShock, and there are parts of Judas that are really, really radically different,” said Levine. “I’m sure people notice there’s a gun in one hand [and] powers [in] the other hand. We have an additional hacking thing which we haven’t shown off that much.

“But the way the game works, and the way the game is populated, and the way you choose between these relationships is something we’ve never ever done before. The way the world is decorated, the way encounters come in, the way you choose paths in the game, those are all so radically different. … the way story’s delivered. This is probably the biggest radical departure we’ve made since I did BioShock. This is more of a departure in some ways than Bioshock was to System Shock 2.”

Levine goes on to say that System Shock 2 was “pretty hardcore”, Bioshock was “more interested in world-building”, and Infinite was “trying to push even further into more accessible.” Judas, he reckons, “is somewhere between Bioshock and System Shock 2 in its depth.”

This is the jumping off point for a brief discussion of the game’s relationships, which seem like the secret sauce that will make or break Judas. There’s another Bioshock comparison here in the form of Elizabeth, who was initially conceived of as a much more complex and reactive companion: In the end, barring some canned animations and reactions while exploring, she was basically a glorified coin-thrower that wafted around being invincible and shouting “Booker!” all the time.

Levine acknowledges that “Infinite felt a little light to me on player expression” and says Judas is constructed around building relationships “with characters that feel way more granular” and “being able to play people off each other.”

Brief context: you play the character Judas, who’s on a spaceship called the Mayflower(!) that carries the last survivors of humanity. The fate of everyone is tied up with three powerful characters that the player can befriend, spend time with, and potentially alienate: If I’m understanding correctly, one of them will become the game’s antagonist, but this is all dependent on how the player acts throughout.

Judas doesn’t currently have a release date, but with Levine feeling his way back into interviews and dev logs I’d speculate we’re not a million miles away from playing this. And hell, it’s been way too long since we’ve had a grandiose narrative shooter that aims for the moon: expect something “very old school“, says Levine, because “you buy the game and you get the whole thing… no online component, no live service.”

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7 Comments

  1. hortense.hill

    It’s exciting to hear about Judas and how it distinguishes itself from Bioshock! The anticipation has been building, and it’s great to see developers exploring new directions. Looking forward to seeing how it all unfolds!

  2. harmon59

    I completely agree! It’s interesting how Levine emphasizes the differences, especially in narrative style and gameplay mechanics. It’ll be fascinating to see how those changes shape the player’s experience compared to Bioshock.

  3. angus.kuhn

    Absolutely, the focus on narrative is crucial. Levine has a knack for crafting complex stories, so it’ll be fascinating to see how Judas diverges in terms of character development and themes compared to Bioshock. I’m looking forward to experiencing this new direction!

  4. dawson.kozey

    I completely agree! Levine’s ability to weave intricate narratives can really elevate gameplay. It’ll be interesting to see how he balances the storytelling with the game’s mechanics in Judas, especially since he’s known for pushing boundaries in both areas.

  5. berge.gideon

    Absolutely! Levine’s storytelling has always been a strong point, but I’m also curious to see how the gameplay mechanics will evolve in Judas. It seems like he’s aiming to push boundaries even further this time around.

  6. issac.fay

    I completely agree! Levine’s unique narrative style is definitely a highlight. I’m also interested to see how the gameplay mechanics might evolve in Judas compared to Bioshock, especially with the different setting and themes he’s hinting at.

  7. jennings.king

    I’m glad you mentioned that! Levine’s storytelling has always pushed boundaries, and I’m curious to see how he will integrate player choices into Judas. It could really enhance the overall experience and set it apart from his previous works.

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