“It Probably Went Too Far” – Even Bananza’s Creators Think One Transformation Is Overpowered

“It Probably Went Too Far” – Even Bananza’s Creators Think One Transformation Is Overpowered

Tsk, tsk, tusk.

We all had a great time with Donkey Kong Bananza last year, didn’t we? The 3D platformer marked a great return for Nintendo’s great ape, and the developers haven’t been shy about the work that went into it β€” we got a three-part Ask the Developer interview on it shortly after launch, let’s not forget β€” but that doesn’t mean that the Odyssey team doesn’t still have a story or two to tell.

In a new interview with Game Informer, producer Kenta Motokura and programmer Tatsuya Kurihara did just that. While the pair reiterated tales about the game’s Switch 1 origins and its fancy voxel tech, they also confessed that the destructive power of one Bananza transformation in particular is perhaps a little bit overpowered.

Read the full article on nintendolife.com

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