“I’m A Sucker When It Comes To Story” – PS4/5 Architect Recalls “Transformative” Experience With A GameCube Classic

“I’m A Sucker When It Comes To Story” – PS4/5 Architect Recalls “Transformative” Experience With A GameCube Classic

“That’s one I just treasure”.

If you have a passing interest in gaming outside of Nintendo, you’ll likely have experienced the work of Mark Cerny. He was the Lead Architect of the PlayStation Vita, PS4, and PS5 — you might remember him from the PS5 Pro reveal — and he appears on the most recent episode of Simon Parkin’s My Perfect Console podcast where guests pick five games to immortalise on their very own fictional console.

As you might expect, there’s plenty of Sony chat in there, but that didn’t stop a little slice of unexpected Nintendo discussion slipping in there, too. As it turns out, Cerny is a bit of a Pikmin fan at heart, and if that isn’t something all of us capital-G Gamers can agree on, then we don’t know what is.

Read the full article on nintendolife.com

1 Comment

  1. uharvey

    It’s great to see how deeply games can resonate with people. Nostalgia and transformative experiences often shape our love for gaming, and it’s fascinating to hear about personal connections to classic titles. Thanks for sharing this reflection!

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