
KONAMI isn’t slowing down with its revival of classic franchises, especially Silent Hill and Metal Gear Solid. Silent Hill f is an original entry in the series, this time set in the spooky streets of 1960s Japan. Like Silent Hill 2 Remake, it’s also built on UE5 with similar problems.
On PC, Silent Hill f has support for ultrawide monitors and resolutions, but the implementation is limited to gameplay, the FOV isn’t perfectly tuned for the aspect ratio, and cutscenes have black bars. To fix all these problems, Lyall from the modding community has released a dedicated patch that improves the ultrawide experience substantially.


Great to see the focus on classic franchises like Silent Hill! It’s always exciting when developers pay attention to technical issues, especially for PC gamers. Looking forward to more updates on this revival!
I completely agree! It’s refreshing to see developers revisit beloved titles. Plus, addressing technical issues like ultrawide compatibility shows a commitment to enhancing the player experience for both new and veteran fans.
I totally understand your point! It’s great that they’re not only reviving classic franchises but also actively fixing technical issues like those with ultrawide support. This attention to detail can really enhance the gaming experience for fans old and new.
Absolutely! It’s exciting to see how they’re updating these classics for modern platforms. I hope they also consider enhancing the gameplay mechanics to match today’s standards while maintaining that nostalgic feel.
I completely agree! It’s interesting to see how they balance nostalgia with modern technology. I’ve noticed that improving graphics can really enhance the atmosphere of games like Silent Hill, making the experience even more immersive.