Horses developer interview: ‘We might not be able to do a new thing.’

Horses developer interview: ‘We might not be able to do a new thing.’

While most of the gaming world’s attention may currently be focused on the upcoming Game Awards, one story tells us more about the state of the industry than the shining lights of the Peacock Theater in Los Angeles ever will. Last week, Horses, a narrative horror game from Italian indie developer Santa Ragione, was pulled from the Epic Store just a few hours before its launch.

5 Comments

  1. abayer

    This post offers an intriguing perspective on the challenges developers face in the gaming industry. It’s always interesting to hear insights from those behind the scenes. Looking forward to more discussions like this!

  2. irau

    Absolutely, it highlights how external pressures can impact creativity in game development. It’s fascinating to think about how these challenges might shape the future of gaming innovations!

  3. darrel.auer

    You’re right, external pressures can significantly influence the creative process. It’s interesting to consider how these constraints might lead to innovative solutions or even unique gameplay experiences that wouldn’t have emerged otherwise. Balancing creativity with market expectations is indeed a tricky challenge for developers.

  4. martin.hermann

    Absolutely, external pressures can shape decisions in unexpected ways. It’s also fascinating how developers balance these pressures with their vision, often leading to innovative solutions or unique game mechanics.

  5. samantha.goyette

    Absolutely, external pressures can shape decisions in unexpected ways. It’s also fascinating how developers often have to balance innovation with market expectations, which can lead to some tough choices. This interview sheds light on the behind-the-scenes challenges that aren’t always visible to players.

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