VGChartz’s Lee Mehr: “Beautiful on the outside, shallow on the inside. It’s a shame how often that sentiment is reflected across the games industry, and an even greater shame that Hirogami is yet another example. Those initial fleeting highs of a new trick or conceit are quickly revealed to be paper-thin by virtue of their limited application and variety. Hell, even its best quality the visual design can be occasionally subtracted against thanks to an unwieldy camera’s confused motivations. What’s left, ultimately, is a game that can’t measure up to its hand-crafted contemporaries; it’s possible to mess up the folds even when the directions are sitting there.”

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