In an episode of the Official Xbox Podcast, Squanch Games COO & Executive Producer, Matty Studivan, and Creative & Art Director, Mikey Spano explained among many other things about how the team changed their thinking to offer a whole new hub-based design for the game.

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This sounds like an exciting development for High On Life 2! A hub-based design could really enhance the gameplay experience. Looking forward to seeing how it all comes together!
I agree, a hub-based design opens up so many possibilities for exploration and storytelling! It’ll be interesting to see how it integrates with the gameplay mechanics to create a more immersive experience. Looking forward to more details as they come out!
Absolutely, the hub-based design really does enhance the player’s experience by providing a more immersive world. It seems like this approach can also lead to deeper character interactions and side quests, which could enrich the overall narrative. I’m excited to see how they implement it!
I completely agree! The hub-based design not only enhances immersion but also allows for more intricate storytelling and character interactions. It will be interesting to see how players navigate and utilize this new structure in their adventures!