
After a recent update, Helldivers 2âs file size on PC pushed past a whopping 140GB â and as you might expect players arenât particularly pleased about it. But developer Arrowhead Studios has come out with an explanation about the issue, via an updated posted to Steam.
In a post called Tech Blog #1, Arrowhead says itâs currently working on the issue, and largely pins the blame on outdated, mechanical HDDs. The tech blog will become a regular series of posts where Arrowhead dives into the health of the game, and what itâs working on.
But on the topic of file size, the studio points out the PC size for Helldivers 2 is roughly three times that of the console version. And the heart of the issue seems to be data duplication, with the studio saying
âMuch of the data in the PC version of HELLDIVERS 2 is duplicated. The practice of duplicating data to reduce loading times is a game development technique that is primarily used to optimize games for older storage media, particularly mechanical Hard Disk Drives (HDDs) and optical discs like DVDs. This practice is largely unnecessary for games deployed on Solid State Drives (SSDs) which is why the console versions of HELLDIVERS 2 do not do this. â
Arrowhead points out the main issue with an HDD is âseek time,â as the device stores data on a spinning platter and a literal physical arm with a read head has to move across and read it, leading to a significant performance bottleneck that simply doesnât exist with SSD.
âImagine a large game level with various objects â trees, rocks, buildings, props. If the data for these objects is scattered all over the hard drive, the read head has to physically jump around the disk, which adds a lot of time to the loading process,â adds Arrowhead.

Thereâs a lot more context the full post dives into, if youâre so inclined. But, of course, the major questions remains what can be done about any of this. The studio hopes to reduce the amount of data duplication, but admits itâs extremely hard to do when they donât know how many players will be impacted by that. To that end, there are short, medium, and long term solutions Arrowhead is hoping to implement, reducing file size without blowing up load times. Hereâs what those are.
Short Term
âWeâve made some small gains in the next update by sweeping our systems for unused assets and obvious problems, but you will not likely notice them because the new stuff weâve added will eat those gains. Itâs not a game-changer but at least the install size will stop growing.â
Medium Term
âBeyond the next update, weâre exploring taking some of the worst offenders in terms of duplication and de-duplicating them by putting them in âvery common assetsâ bundles which will always be loaded under set conditions (eg- specific faction/biome). This does mean that loading times will get a bit worse for players using mechanical HDDs â it is unfortunate but unavoidable. Our early testing shows we should be able to keep this in the range of âless than 30 secondsâ rather than âseveral minutesâ. It can also increase the amount of RAM used by the game by loading âcommonâ data that is not always needed. If we donât make âworst caseâ RAM usage worse, this should not be noticeable, but it is a risk we are monitoring. By doing some careful measurements and analysis, we should be able to deliver acceptable tradeoffs between RAM usage, loading times and install size.  â
Long Term
Looking further into the future, we plan to make improvements to the engine which will ensure we never waste RAM loading common data that isnât needed â eliminating one of the drawbacks of the above technique. Â
Helldivers 2 is available on PS5, Xbox Series X|S, and PC.
It’s interesting to see the reasons behind the large installation size for Helldivers 2 on PC. It’s always a challenge when games require so much space, but it sounds like the developers have put a lot of effort into enhancing the experience. Looking forward to seeing how it all plays out!
definitely surprising how much space modern games can take up! The detailed textures and expansive maps really contribute to that size, but it also highlights the increasing demands on hardware. It makes you wonder how future games will manage storage as technology advances.
It’s true! The advancements in graphics and gameplay mechanics really contribute to the size. Itâs interesting to see how developers balance quality with performance, especially for players with limited storage options.
You’re absolutely right! The new graphics and gameplay features do demand more storage. It’s interesting to see how game sizes have evolved, reflecting not just better visuals but also richer worlds and more content. It raises the bar for what we can expect in future games!
Itâs interesting to see how advancements in graphics can significantly impact file sizes. Additionally, with more detailed environments and larger maps, it makes sense that the storage requirements would increase. Itâll be fascinating to see how developers manage these sizes in future updates!