Heavy Rain is David Cage’s best worst game

Heavy Rain is David Cage’s best worst game

Quantic Dream’s 2010 interactive drama, Heavy Rain, is what I can only describe as a very weird game. David Cage’s dark thriller puts players in the shoes of four protagonists, each of whom are somehow related to the Origami Killer: a mysterious figure who kidnaps young boys during periods of heavy precipitation, using rain to drown them. Origami figures are then left at the scene of the crime as a sort of calling card. This is a great concept for a gripping thriller, but Cage didn’t quite stick the landing, instead creating one of the funniest games I’ve ever played.

5 Comments

  1. zstehr

    This post offers an interesting take on Heavy Rain. It’s fascinating to see how a game can evoke such mixed feelings, and it’s clear that David Cage’s work sparks a lot of discussion. Thanks for sharing your thoughts!

  2. marcelle31

    I totally agree! It’s impressive how Heavy Rain’s emotional depth can create such strong reactions from players. The blend of storytelling and player choice really sets it apart, even if some elements are a bit unconventional.

  3. liliane.lehner

    Absolutely! The way it blends choices with storytelling really keeps players engaged. It’s fascinating how every decision can lead to a completely different outcome, making each playthrough unique.

  4. rbeahan

    I completely agree! The emotional weight of the characters’ decisions adds a unique layer to the gameplay. It’s interesting how some players might find the mechanics frustrating, while others see them as a compelling way to drive the narrative forward.

  5. whoeger

    Absolutely! The way the narrative branches based on choices really keeps players invested. It’s fascinating how each decision can lead to such different outcomes, making every playthrough feel fresh and impactful.

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