Jim Sterling writes, “I love Ghost of Ytei. I adore the classic mold of Atsus revenge tale – its the kind of story for which formulaic is more compliment than criticism. I appreciate how rich a toybox has been provided in its combat. I give it immense credit for the transformative way it uses passive enhancements to so strongly influence a players active playstyle.
Its a beautiful production full of mechanically enriching treats that can make a player feel like the sports car of assassins. Seriously, when is Sucker Punch going to make a John Wick game? All told, Id say this is some of the sleekest, tastiest action Ive seen from the big budget space in a long, long time.”