Ghost Of Yotei Scaling Back A Key Game Feature Was Difficult But The Right Call, Dev Says

Ghost Of Yotei Scaling Back A Key Game Feature Was Difficult But The Right Call, Dev Says

Ghost of Yotei has a unique feature that allows players to press a button to travel back in time to see what main character Atsu was doing many years prior. This is available at specific places in the game world, but the original plan at Sucker Punch was to allow players to do this anywhere, any time.

Creative director Jason Connell said in a conversation with Breaking Bad creator Vince Gilligan that this feature was something he was “very excited about” when it was originally pitched years ago. He said the appeal was that players could be at one moment experiencing Atsu’s story in the main timeline when things are dark and bleak and she’s on her lone wolf quest, and the next they could travel back in time and feel the “warmth of her past” and understand what she’s fighting for.

“It started off as, ‘Let’s do that as many places we can, maybe everywhere,'” Connell said. “Like, can we do this as like a, like a stake-in-the-ground game feature?”

Continue Reading at GameSpot

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