If a game includes stealth elements, it’s fair to expect said game to include some sort of focused listening ability. Joel and Ellie from The Last of Us have superpowers to help them highlight clickers. Assassin’s Creed assassins can use Eagle Vision to outline enemies and a whole wealth of other notable things in the environment. Ghost of Tsushima‘s Jin Sakai gained a focused hearing ability as he embraced the way of the ghost, AKA became a ninja. So where’s Atsu’s ability in Ghost of Yōtei?

This post brings up an interesting perspective on stealth mechanics in games. It’s always fascinating to see how different elements can enhance or detract from the overall experience. Looking forward to more insights on game design!