Geoff Keighley Isn’t To Blame For Highguard’s Struggles, Says Baldur’s Gate 3 Boss

Geoff Keighley Isn’t To Blame For Highguard’s Struggles, Says Baldur’s Gate 3 Boss

Just two months ago at The Game Awards, host Geoff Keighley gave a show-closing preview to the raid shooter Highguard. But after struggling out of the gate, Highguard developer Wildlight was hit by massive layoffs, and some are pointing the finger at Keighley for creating high expectations that the dev team couldn’t live up to. However, at least one prominent figure in the industry doesn’t believe Keighley should shoulder the blame for any of this mess.

“The Highguard layoffs, like many others, are a sad reminder of the economic instability of an industry that asks the world, but promises little,” wrote Baldur’s Gate 3 director of publishing, Michael Douse on X. “That said, blaming one man for showing a trailer on his telly show is a sophomoric take that shows little understanding of industry!”

“If anything, [Keighley] gave Highguard the best chance it could have,” added Critical Hits founder Eric ArrachΓ©. “The problem was that the game wasn’t that good (map too big for 3v3) and I believe it had some server problems on PC on day one. Aside from that, companies seem to be pulling out much faster since the Concord fiasco.”

Continue Reading at GameSpot

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