
If you fancied exploring 13 cut locations from Fallout 3 inside of a completely different Fallout game, for some reason, then you will be thrilled to hear that Bethesda’s incredible modding community has restored a wealth of content that was ultimately cut from the full release.
Ok, heads up: the ridiculously impressive mod for Fallout: New Vegas featured in this article is actually an offshoot of an even more ridiculously impressive mod, so we’re going to have to get you up to speed on the previous one first.
Tale of Two Wastelands might honestly be the most extraordinary Fallout mod ever created, because it combines Bethesda’s Fallout 3’s map and Obsidian’s Fallout: New Vegas’ map together, into one big, semi-seamless experience.
If you’ve never tried it out for yourself, I can not recommend it more. The fact that smushing the maps together was even possible, let alone borderline flawless, is a miracle in and of itself.
Besides, you’ll also need to download it anyway if you want to try out the mod we’re actually focusing on today.
It’s no secret that Fallout 3 went through some very heavy edits during its development, because modders swiftly discovered a wealth of cut content in the game’s files not long after it released.
However, while a lot of the cut content in the game’s files could be restored or remade in one way or another, modders were (understandably) unable to restore the 13 “DCworld” cut locations mentioned in Fallout 3’s files.

As the DC Anniversary Project modding team explains, the remaining files for the 13 cut locations were either barely finished or completely non-existent. In fact, modders only know that the locations existed at one point in time because there are gaps between numbered DCworld filenames.
The DC Anniversary Project team has pulled off the impossible though, as they’ve faithfully recreated the cut locations and modded them back into both Fallout 3 and Fallout: New Vegas in the mod Fallout 3 Anniversary – District of Columbia.
It’s Free to Download
If you want the full explanation as to how they managed to do so, I highly recommend hearing it directly from them through the mod’s description.
If you want the short version, essentially, this was possible due to the help from Jesse Tucker (who worked on Fallout 3 as a level designer).
The team then combined the few files they had left over with concept art of the cut locations from artist Adam Adamowicz, and this is the end result.
I know I’ve already said it like three times already, but I cannot overstate how incredible the end result is here.
Unfortunately, I am mad at the DC Anniversary Project team regardless. My backlog is absolutely huge, and now I need to replay Fallout: New Vegas again immediately. Thanks a lot, guys.

