The upcoming Masters Of Albion will be the last game Peter Molyneux ever makes, and he swears this is one promise heāll definitely keep.
Peter Molyneux is known for many things. Heās credited for not only creating the Fable series for Xbox (which is still due a new entry) but also for pioneering the god game genre, with classics such as Populous and Black & White.
Heās also cultivated a reputation for overpromising, with the most infamous example being his 2013 Curiosity experiment that was meant to reward one player the role of āgodā in his new game Godus and a portion of the gameās revenue; a prize the winner ultimately never received.
It appears Molyneux is self-aware enough to recognise his reputation, as heās treating his next game as something of a redemption arc. And itās one he really needs to pull off, since itās also his last.
Molyneux announced his latest project, Masters Of Albion, at last yearās Gamescom, describing it as an open world god game where you manage your town during the day and fend off monsters during the night.
At the time, Molyneux never indicated that Masters Of Albion would be his swansong, but admitted as much in the latest issue of Edge magazine, as transcribed by VGC.
Molyneux explicitly references past instances of him overpromising on features, but then adds that Masters Of Albion will be an opportunity to meld together various of his past works, such as Fable and Dungeon Keeper, which, to be honest, sounds exactly like the kind of overpromising he canāt stop himself from doing.
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āI think that line in Fable ā āfor every choice, a consequenceā ā wasnāt delivered on well enough. I think the possession mechanic that we had in Dungeon Keeper wasnāt delivered on enough. The open-world freedom that we had in Black & White, I think it was good at the start, but it didnāt deliver enough at the end,ā says Molyneux.
āAnd Masters Of Albion is an opportunity to mix all those together. Even though one is an RTS, one is a god game, and one is a roleplaying game, why the f*** canāt we mix them all together?ā
He goes on to describe Masters Of Albion as āa redemption titleā: āI know people are going to say, āCome on, it wonāt be your last game.ā But, you know, Iām 66 years old. Iām working as hard as Iāve ever worked in my life.
āAnd I just havenāt got the life energy left to do this again. Everything that Iāve done⦠it just feels like this is the bet, you know? Iāve put all my chips on the table.ā
Molyneux also refrains from saying Masters Of Albion will be āa great gameā because āthatās a promise,ā and at one point even expresses some doubt over whether heāll actually succeed.
His trademark enthusiasm returns later into the interview, though: āIāll tell you the amazing thing ā itās going to f***ing work. It really is. Itās like nothing youāve ever played before, but itās still unbelievably familiar. It is Black & White, it is Dungeon Keeper, and it is Fable, but itās a completely new genre. And it shouldnāt really work, but it does.ā
Elsewhere in the interview (via Time Extension), Molyneux was also questioned on his NFT game Legacy, which managed to make more than £40 million by selling virtual plots of land before it even fully launched.
Despite making quite a bit of money out of it, and it apparently still being played today, Molyneux does not seem proud of the game, saying: āI donāt stand by it, because fundamentally the whole notion of crypto gaming was flawed.ā
At least this should rule out Masters Of Albion having any sort of blockchain or crypto nonsense. It certainly has some talent behind it, since Molyneux is joined by several former staff who worked alongside him on Dungeon Keeper and Black & White.
The game is currently slated for Steam but it lacks any kind of a release window.
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It’s exciting to hear about Peter Molyneux’s new project, especially knowing it’s his last game. His contributions to the gaming industry have been significant, and it will be interesting to see how he wraps up his journey. Looking forward to the release!
It’s definitely a bittersweet moment! Molyneux’s innovative ideas have always pushed boundaries, so it will be interesting to see how he wraps up his legacy with this final project. I hope it captures the essence of his previous work while delivering something fresh and memorable.