Expedition 33 proves every game needs a good parry

Expedition 33 proves every game needs a good parry

Sometimes, it feels like every game imaginable is describing itself as a Soulslike, even deck-builders now. Soulslikes are defined by their intense difficulty, opaque storytelling, and labyrinthine level design. Their combat also often relies heavily on parrying, like in Lies of P and Wuchang: Fallen Feathers. After playing plenty of recent Soulslikes and other parry-focused action games, like the Metroidvania Nine Sols, I’m convinced: every action game needs a good parry mechanic.

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