Europa Universalis V patch 1.0.8 makes the Aztecs a bit more advanced

Europa Universalis V patch 1.0.8 makes the Aztecs a bit more advanced

Paradox Tinto has remained busy after the release of Europa Universalis V last month, pushing out a clutch of patches and with a testing regime for upcoming changes. The tail end of November was all about the 1.0.8 beta patches, and now those improvements have gone live for the main development path, bringing hundreds of bug fixes, and some nice new tweaks and features.

On a high level, the patch brings eight new advances for the Aztec formable country, six new advances for the Two Sicilies formables, one more Tenochtitlan advance, and two more Sicilian and Neapolitan advances that can also be unlocked.

If you don’t happen to be playing as or angling for any of those countries to be formed, then there’s still some save game optimisation, a new combat tooltip that might help newcomers, and over 320 bugs fixed.

Here’s the full patch notes:

New Features

  • Added 8 new advances for the Aztec formable
  • Added 6 new advances for the Two Sicilies formable

Gameplay

Government:

  • Settle the Frontier will no longer empty low-pop provinces.
  • Estate privileges are removed if the estate doesn’t exist in the country
  • Cabinet actions remove old geography modifiers properly after being reassigned
  • Hire Advisor will no longer create Crown Estate advisors
  • Fixed new rulers’ attributes not applying to their country on ascending to the throne
  • Centralization now reduces subject loyalty with up to 30
  • Decentralization now increases subject loyalty with up to 30 (was 20).
  • Remove the impact of maximum war exhaustion from centralization and decentralization.
  • Maximum decentralization now recovers estate satisfaction by another 2%
  • Rebalanced children’s education to have a more balanced improvement
  • Matrilineal non-exclusive succession law does take character abilities into account when choosing an heir now
  • The ruler’s diplomatic ability now also impacts subject loyalty.
  • Scotland’s ‘authority over the clergy’ law now disappears if Scotland converts from catholicism.
    Economy:
  • Each 20k pops instead of each 200k pops gives 1 extra free building level in a location.
  • Implemented a system where prosperity decays down to 0 by default if no increases.
  • Made a new formula for an economical base that has different scale values on tax, pop, and trade.
  • Tweaked the sell location acceptance criteria
  • Balanced pop growth values to compensate for lower prosperity levels
  • Removed some demands for some goods for slaves & tribesmen, and made some thresholds for soldiers.
  • Reduced the nobles’ demand for lacquerware to 10% of what it was before.
  • Added trade profit and subject tax levels to be part of the economic base calculations
  • Further rebalancing of the the economical base and taking building based countries into account.
    Production:
  • Can no longer build or delete buildings in locations that are under siege
  • Building automation no longer changes the employment system
    Society:
  • Random characters are more likely to be of primary and accepted cultures.
  • Females above the age of 40 will no longer get pregnant.
    Diplomacy:
  • Fixed HRE election votes after long reigns of the previous leader accidentally pumped up the GP score weight
  • Removed “Food access” diplomatic option if you’re fighting in a war with the other country
  • Can no longer sell a location when at war
  • Fixed static antagonism related to societal values
  • Subject actions get cancelled after the subject is cancelled
  • Lacking rivals will no longer make you conciliatory, but instead make you lose prestige.
  • Conciliatory no longer increases subject loyalty, but instead increases diplomatic reputation.
  • Removed the base diplomatic reputation for belligerent vs conciliatory
  • Conciliatory vs belligerent now impacts how much of an impact the shared border has.
  • Reworked a bit how subject loyalty is impacted by relative power, and made keeping subjects loyal a bit more fun
  • Taking back a location from a revolter is now -95%, not +95% cost.
  • Added the border percentage opinion mechanic from EU4, which will create a bit more conflict
  • Each vassal and fiefdom gives a small drift to decentralization.
  • Civil wars now automatically end when a union between a tag and its civil war opponent is about to happen. The Civil War is always the one getting annexed in this context
  • Raised levies for the subject no longer impact subject loyalty.
  • Adjusted the colonial nations’ loyalty values to take
  • Reduced a lot of subject loyalty from advances
  • If a country moves its capital, anyone who knew the old capital now discovers the new capital.
  • Border feud CB works properly
  • Enable the request of subject actions from the subject to the overlord
  • Can’t leave a coalition mid-war
  • Fixed immediate full war score vs tiny nations with no cores
  • Conquistadors will now become a normal location-based country when they become a colonial nation.
  • Shared border is now reduced if same culture or share a culture group
  • Power relative to overlord can now add a positive bonus to loyalty as well.
  • Halfed the default shared border opinion impact, but increased the scale from being belligerent.
    Military:
  • Manually doing a shattered retreat is now a 10% loss to strength instead of 50%.
  • Fixed being able to recruit to a boarded army from a location
  • Fixed exiling armies in places you declare war on
  • Levies now disband if the locations they come from are lost.
  • Complete refactoring of several combat algorithms like damage dealing, initiative, and combat speed, and exposing themino to more helpful tooltips
  • Patrol the seas objective works for the Hanseatic League
  • Fixed an issue where military tactics had an impact on naval battles
  • The cost of transporting levies now scales with the size of the levy, making them cost the same to transport as regulars.
  • Reduced the Age penalty for levies in the Age of Revolutions to 10% instead of 20%.
  • Removed the “takes less damage” from artillery and auxiliary regiments.
  • Fixed prosperity decay bugs from looting and sieging
    Geopolitics:
  • Allowed inland exploration
  • The fishing village applies a small bonus to harbor capacity
  • Can now colonize Iwo

Other:

  • Pops will no longer lose lots of literacy instantly if the max literacy is reduced.
  • Changed the bonus modifier of the “Renaissance” to be a cultural influencer percentage instead of flat, as originally intended.
  • Navies will no longer keep army-based nations without armies alive

Content

Map:

  • Added more lumber to Scotland (Badenoch, Cowal, Inverary, Ayr)
  • Corrected the German dynamic name of ‘PoznaƄ’, so now it’s the correct one, ‘Posen’.
    Setup:
  • Removed some Mamluk alliances with beyliks that were too weak
  • Hendrik van Reginar is not the heir of Brabant
  • Changed the Aragonese localization of the locations of Aragon into medieval Aragonese
  • Made all setup and content instances of the German name ‘Bernhard’ to use its dynamic instance (‘name_bernard’) instead.
  • Removed a duplicate character instance of bishop Bernhard von Lippe, ruler of Paderborn.
  • Corrected the death date of the Teutonic Order Hochmeister Werner von Orseln, so it’s now aligned with the ruler term one.
  • Added the correct ‘AlĂšs’ location to the cores of Toulouse.
    Situations:
  • The Italian Wars Situation action “Plan Campaign in Italy” now requires the actor not to have any levies raised
  • Fixed Western Schism getting loads of support for whoever had the most dip rep only
  • Western Schism – The AI will now use the Declare Oboedientia Action more flexibly, depending on which candidate they like more
  • Fixed an issue wherein the ‘Rise of the Turks’ situation displayed incorrect end requirements when the strongest beylik is not the Ottomans
  • Fixed missing localized reasons for war declaration in the Nanbokucho situation
  • Added background illustrations to two Rise of the Turks-related events
  • Italian leagues can now be created 2 years after one of them was dissolved via war
  • Fixed an issue that indefinitely prevented new Italian leagues from being created in the Italian Wars after one of the leagues was forcefully dissolved
  • Becoming the revolutionary target will no longer spawn units every month
  • Blocked Nanbokucho CB from being created against countries supporting the same side
  • Rewrote the visible = of the Rise of the Turks situation to account for the strongest beylik not being the Ottomans
  • While in the map mode of the Rise of the Turks, subjects of the strongest beyliks will now have striped instead of solid colors
  • Reshuffled the end requirements of the Rise of the Turks for better readability
  • The Rise of the Turks ending now correctly displays the appropriate ending event based on its end requirements
  • The rise of the Turks situation no longer takes into account subjects as contenders
  • Fixed Sengoku missing a clan and showing a blank one
    Disasters:
  • Increased the % chance of the Castilian civil war disaster occurring and made sure the ruler during it cannot be Alfonso XI
  • The event “Spread of Islam” during the “Death of Hayan Wuruk disaster now correctly spawns a Sufi lodge
  • The disaster “Crisis of the <Chinese> Dynasty” now correctly resets its variables on completion
  • Fixed an issue where a dead claimant would still be shown on the disaster UI instead of their successor
  • The event “Death of a Claimant” (hook_and_cod_wars.1200) option d now ends the disaster if both claimants are dead and buried
  • The ‘Court and Country’ disaster starting event now grants 2 new country modifiers based on whether the player wants to eventually become Liberal or Absolutist
  • The ‘Court and Country’ disaster now reduces estate satisfaction by -10%
    International Organizations:
  • Fixed Independence War Target
  • Improved authorization for the expanding Shinto action
  • Fixed the independence movement acceptance criteria
  • Removed duplicate action for joining Autocephalous Patriarchates
  • The AI will no longer constantly propose the “maintain federal status” policy for unions
  • The estate satisfaction hit from votes in unions is now only applied if you actually vote. Refusing to make a choice will no longer punish you
  • The “Lordship of Ireland” action “request planters” now correctly triggers migration
  • Fixed an issue with a spammy “Lordship of Ireland” regency pop-up message
  • Fixed an issue with the action message display after using invite planets in the Lordship of Ireland
  • The protestant union and the catholic league will no longer be locked into a deadlock when either leader is in a union with another leader. Additionally, union members will now try to join the side that already contains one of their union partners
  • The “unified external diplomacy” policy of unions now makes the AI less likely to declare wars as it adds -0.75 aggressiveness and +0.5 carefulness. Additionally, it now also gives -2+25% stability cost on no CBS wars and now also unlocks the “enforce peace” country interaction on junior partners
  • Blocked the Shogun from being able to get claims from the Imperial Court
    Events:
  • The Pavia event “Expulsion of the <Dynasty>” (flavor_pav.1) now requires Milan to have the same Government type as Pavia
  • The French Event “The Jacquerie” will no longer fire while France is already in a civil war
  • Margarete von Tirol will no longer immediately select a new husband upon divorcing her Bohemian spouse
  • The English event “William Pitt the younger” (flavor_eng.35) will no longer target William Pitt the Elder
  • The Florentine event “Consolidation of Power” (flavor_flo.49) will no longer fire while Florence already has a major reform
  • The occurring child via the event “soirĂ©e” (dynastic.6) and “the consequences of our actions” (dynastic.6001) is now properly attributed the “bastard” modifier
  • The father of the child born via the event “soirĂ©e” (dynastic.6) is no longer stuck in the shadow realm
  • Event “soirĂ©e” (dynastic.6) now tries to pick an eligible character before creating one
  • The Ottoman Dragoman feature now has proper tooltiping
  • The Byzantine event for the Katholikon Mouseion now properly gives you research progress if you already have a library in Constantinople
  • Annexing Rome as a catholic will now trigger an event to potentially return it to the Pope
  • The Genoese event “Founding of the Merchant Republic” (flavor_gen.1) will remove excess major government reforms before assigning “Merchant Republic”
  • The event “The Gallipoli Earthquake” will now fire instantly instead of having a delay
  • The Byzantine event “Gemistos Plethon” now activates the Hellenic religion
  • The ‘Holy League’ Crusade should now correctly have Constantinople as its war goal
  • The ‘Holy League’ Crusade ending events no longer fire on a separate peace
  • Fixed the second Byzantine event, “A hand for peace”, it can no longer attempt to marry a dead ruler to the Byzantine princess
  • The Florentine event “Formation of the Medici bank” is now also available for Tuscany
  • Many event texts that begin with a country name will capitalize that country name if it isn’t already capitalized
  • Corrected the historical info description of the event “A Clash of Culteranismo and Conceptismo” (flavor_cas.94), so it now shows the correct one, instead of the one for “Ortographical Reform of de Herrera” (flavor_cas.90).
  • Fixed a missing dynamic loc in the event “The Hussite Wars” (hussite_wars.10), now it will correctly use the ‘commoners’ estate name in the text.
  • Correctly localized the first name of the character Zafar Muáș“affar, created by the event “The Governor of Gujarat” (flavor_dlh.4).
  • The radical reforms event (mercantilism_events.6) can now only fire in and after the age of reformation
  • Swapped the Commoners’ estate satisfaction change for the abolition of feast days (anglican_events.9) event to now
  • The colony of <x> (colonial_charter.100) event will no longer turn cores back into integrated
  • Limited effects of the Bountiful Harvest event (random_event.91) to locations owned by the country
    Government:
  • Fixed broken localization in the Latin Empire formable description
  • Implementation of the peasant republic reform for Dithmarschen now removes any other major reform
  • Romania is now a level 3 formable, enabling Transylvania and Moldavia to form it
  • Made the following reforms free by assigning a +1 reform slot to each one: “Daedongbeob”, “Sadae policy”, and “Powerful viziers”
  • The government reform “Sovet Gospod” of Novgorod is no longer a “major” reform
  • The “Elective Succession” and “Dynastic Elective Succession” now have an additional warning line in their description, which informs the player that these succession laws can break unions.
  • Fixed missing trigger localization for the Devshirme policy
  • New LIV ‘Llivonia’ formable created to reform the Livonian Order
  • LVA ‘Livonia’ formable repurposed into a Baltic culture formable
  • Made Moldavia a tier 1 formable, so it can later form Romania (which is tier 2); also reduced the number of required locations to be formed to 40, so it doesn’t need to conquer any land from the Golden Horde to have it formed, just unify the Moldavian minors.
  • Fixed an error in the description of the ‘Tsardom’ government reform, now it should show ‘Russia’ correctly.
  • Enabled the Ancient French Taxation reform to be removable if France reaches > 50% centralization and the birth of the permanent taxation system event hasn’t fired.
  • The parliament issue sponsor a trade expedition will now construct a market village or a marketplace in the capital if no building like it exists already
  • Change policy agenda can no longer target otherwise locked policies
  • The Prikazi government reform now displays the cabinet actions that it unlocks
  • Added failsafe to the ‘Communal Living’ marriage policy, so now it also requires being Hussite, on top of having the ‘Adamite Services’ aspect active.
    Economy and Production:
  • The House of Parliament Building now employs 200 Nobles instead of 2000
  • Great Madrasas now also promote tribesmen like normal Madrasas
  • Rebalanced, where the Japanese clans are allowed to build their buildings
  • Improved description of Beeswax
    Society:
  • The Hellenic faith now correctly grants infantry combat ability instead of levy efficiency
  • Changing religion will now always automatically remove any active excommunication against the country
  • Baltic Germans added to the Baltic culture group
  • Added ‘invite foreign cleric’ action. Christian countries can spend religious influence to spawn a new high-adm cleric with a foreign culture.
    Diplomacy:
  • “Hanseatic member” special subject now pays much less manpower and sailors to the Hansa (assuming they have the capacity to do so)
  • The “dubious claims on province” and the “parliament-approved claims on province” casus belli are no longer available to be fabricated via the spy network
  • The “Negotiate Succession Law” country interaction now informs the player when the succession law cannot be adopted by the recipient
  • The military sponsorship relationship now has a diplomatic capacity maintenance cost of a guarantee
  • The opinion penalty from not fulfilling a promise of land does not decay by 1 each year
  • The “demand unlawful territory” diplomatic action will now automatically release a completely new tag instead of granting that land directly to the emperor
  • The diplomatic action “enforce peace” can no longer target wars where the actor is in the war with them on the same side already. It also can not target wars where the subject is the leading defender in the war, which means they can no longer be saved from any invading country
  • Capped the minimum value of excommunication opinion hits to -200
  • Papal action “Excommunication” is no longer possible, while curia actions are otherwise blocked
  • The “negotiate succession law” diplomatic action now changes the heir religion law to a policy that is actually compatible with your religion. In other words, if you are orthodox and your junior partner is catholic, you would force them to take the “same religion group” policy instead of the “same religion” policy one
    Military:
  • Fixed an issue with Renaissance Mamluks only having 50 men and tweaked their extra bonuses
    Advances:
  • Expanded the plausible areas of spawning of the Renaissance to all of Northern Italy
  • Unlocked the “warrior societies” advance from Tenochtitlan for the Aztecs formable
  • Unlocked 2 advances from Sicily and Naples for the Two Sicilies formable as well

Other:

  • Corrected many instances of this_opinion_of_prev wherever it was applied incorrectly for AI weights
  • Fixed the Aztec tag not having a name
  • Hungarian, Croatian, Czech, and Slovak regnal numbers appear as “ii.” with the dot, as in German

2D Art

Icons:

  • Adjusted colors and values of some privileges to match the style of the other privileges
    Illustrations:
  • Polished 3 Disasters illustrations
    Flags:
  • Flags for Baltic formable
    Other:
  • Added icons for tws_capable_vicars,tws_ensure_loyal_families, sun_must_rise, new_fire_ceremonies advances

AI

Government:

  • Fixed an issue where AI would incorrectly think that crown power would influence absolutism_vs_liberalism before the available age
  • Ottomans will no longer switch their religion away from Sunnism when playing with historical AI
  • Fixed an issue causing AI to incorrectly use culture assimilation cabinet action in locations with -100% assimilation speed
  • Added AI score for research speed modifier
  • Increased AI score to unlock deus vult advance to enable religious CBS
    Diplomacy:
  • Fixed additional issues where AI Ottomans would pay gold to get CBS against targets that had a stronger alliance than they
  • Fixed issues where large cities would be too desirable for AI to take in peace deals, causing border gore
  • Fixed an issue where AI applied scripted rules from war goals for taking things in peace deals, even when defending
  • Fixed issues where AI would improve relations with nearby countries and then immediately cancel them
  • AI Ottomans will now prefer to create a claim province CB against provinces that are not Constantinople, as it often causes them to lose the war against Byzantium
  • AI Ottomans will no longer create cbs against countries they are planning to diplomatically subjugate via their special situation actions
  • AI Ottomans will no longer create more claims when in debt or while below 0 stability via their special actions
  • Greatly increased AI desire to attack a country if they already have a good CB available, compared to fabricating one from scratch
    Economy:
  • Fixed an issue where the player automation gold limit was being applied to AI countries
  • Fixed an issue where AI would not want to build a building if the location had a maximum of 0 of the required pop type
  • Added AI logic for minting threshold modifier
  • Fixed an issue where AI was overvaluing roads due to not factoring in the tax rate from the propagated tax base
    Production:
  • Gold to save automation slider now works for RGOS, roads, and ranks too
    Military:
  • Fixed an issue where AI would use cbs even with a negative ai_selection_desire

Interface

Map Modes:

  • Added stripes to the non-endemic disease map mode to show where there are some individual pops infected
  • Added a trade range map mode that allows selecting and showing trade range for specific markets (defaults to showing all markets within the player trade range).
  • The tactical map mode now shows province capitals also for unfortified locations.
    Alerts:
  • Fixed naval levies number
  • Add estate marriage checks to the unmarried children alert
  • The alert for parliament now conveys both current support and time left at a glance
  • Make the member leaving the union alert red
    Panels:
  • Renamed mapmode searcher to mapmode Legend and unified the Legend button with the Active Mapmode button
  • Replaced a separation bar with a proper texture in the Society panel
  • Fixed a bug in the War panel where the ticking warscore icon wasn’t showing for the defender
  • Religious actions now need a confirm click
  • Fixed the Parliament pie chart appearing twice
  • Fixed Diplomatic Range not working as intended in diplomatic selection panels.
  • The IO panel now shows potential votes on tooltips for laws
  • Fixed the war panel having mixed information between sides. Now everything is properly positioned on its attacker/defender side.
  • Organized the order of diplomatic relations on panels
  • Fixed selected options not having a visual distinction
  • Multiunit actions now refresh constantly, so you can merge them as soon as two units are in the same location.
  • Fixed an issue where two war goals were shown (one for the attacker and one for the defender) when there is only one wargoal per war. It’s now only displayed on the attacker’s side, since the decision is made by the attacker.
  • Fix the parliament agenda’s actions, not updating the description text
  • Filter out marriage candidates and countries not eligible due to the Celtic marriage ban from the marriage finder
  • Estate tax sliders now update the game state immediately when moved, fixing a broken extrapolation of estate satisfaction equilibrium.
  • Upgrade building button: added Ctrl and Shift functionalities to upgrade buildings.
  • Upgrade building button: made not impossible to build more levels of the upgraded building type than the current levels of the obsolete building.
  • Improved visual info of levels being upgraded in a building.
  • Fixed diplomatic macrobuilder to create a casus belli to show a tick on every country on which you can start creating a casus belli.
  • Fixed the truce’s remaining time icon being covered by the truce icon.
  • Additional coat of arms for historical characters and various starting dynasties
  • Fix the inconsistency between the number of affected locations and their tooltips
  • Fix the Government reforms cards’ icons not being clickable when instituting a new reform
  • Fixed the sort order of trade capacity in the economy -> markets -> countries panel, and made the player country always show at the top.
  • Fixed a bug where the discipline icon was showing for naval battles
  • Generals in battles now look properly greyed out if they still haven’t arrived at the army
  • The war widget in the current relation now shows the current warscore with a number instead of a pie chart
  • Fixed the army strength amount displayed in the subject manager
  • Fixed text format in the formables panel and ledger
  • Corrected the order of columns in the ledger’s dynasty tab
  • Improved responsiveness and data shown in the estate’s top bar and its tooltips
  • Added a shortcut in the top left corner’s country rank to go to known countries
  • Added heir icon for children’s heirs in character panel
  • Added ages to rulers in government and foreign panels, and in education alert children entries.
  • Fixed reorganize units not working. Now it will open the single unit panel of one of them and show the other one in the right menu.
  • Improved readability and layout for research view
  • Made so that ruler history shows recent rulers at the top by default
  • Government reform cards are clickable again
    Outliner:
  • Correct progress for “Settle frontier” cabinet action
  • Stalled constructions in the short outline version
    Tooltips:
  • Cleaned up some disease tooltips to be a bit more informative
  • Fixed inconsistent usage of Artillery Barrage and artillery bonus concepts
  • The tooltip for pinning things to the Outliner or to Context menus now says which is which
  • Fixed typo in the Promotion game concept
  • Navy strength tooltip fix
  • Stalled buildings on production tooltip fix
  • Fixed the breakdown for the max building amount tooltip
  • Improve tooltip logic for language power when the language is #1 worldwide.
  • Clarify attrition tooltips between location-specific attrition and external sources of attrition
  • Fix attrition tooltips showing information it shouldn’t
  • Fix the IO policies tooltips containing blank spaces
  • The tooltip for societal values includes tips to push it further for both sides (they used to show only for the dominant value)
  • You can now hover the number of max buildings/RGO levels in the production tab to see the reasons for the max levels
  • Construction tooltips display if construction is stalled
  • Harmonized tooltip columns for improved readability in market tooltips
  • Declaring bankruptcy now shows all effects.
  • Improved the player sync tooltip over the date in multiplayer to be more readable and have a scrollbar if you have lots of players.
  • Add information about the highest great power in the great power rank tooltip
  • Added concepts for war attacker and defender, to separate them from battle attacker and defender
  • Added subheaders and fixes to market tooltips.
  • Fixed missing localization trigger in the “Grant Elector” status action
  • Include more information on the possible consequences of removing locations from IOs, such as the emperor’s opinion penalty.
  • Tooltip for artists now explains that the max number only limits the amount you can manually hire, but you can have more through events
  • Fixed the truce tooltip and circular widgets in the relations container
  • Improved estates tooltips in the top bar
  • Grouped estate gold together with income and expenses, and now shows a total balance.
  • Fixed the antagonism tooltip to show all countries listed in a scroll list
  • Fixes to tooltip showing missing goods when nothing was missing.
  • The Retreat blocked tooltip now says the correct number of hours, not just 5.

Other:

  • Fixed the in-game paused border shadow appearing when the menu was open and the back shortcut or control groups shortcut was pressed.
  • Explain the cost of breaking a truce in a war pop up
  • Updated the declare war prediction banner with a new layout and colors, and changed margins on the header sides art
  • Fixed the diplomatic action to “Ask to join the IO“on its macrobuilder without a specific target
  • Fixed the credits background dimensions for vertical resolutions
  • Improve suggested trades by making the suggestions less prone to failing when activated
  • Correct the ruler title on the country rank change
  • Include rival removal cost in confirmation pop-up
  • Call into war action in diplo macrobuilder now works
  • Fixed loading screen game concepts, trying to show icons when not loaded yet.
  • Added a relation about to be broken alert
  • Fix the administration-infiltrated message showing the wrong country being infiltrated
  • Button for imperial actions on the HRE panel for the Emperor
  • Parliament title out of bounds fix
  • Show the IO treasury on the subheader
  • Marriage finder entry displays heir or line of succession icon
  • Renamed 2 of the 3 modifiers that were currently named “institution growth” into “local institution growth” and “global institution growth.”
  • Add a new tooltip in the market view to show all profits made by trades grouped by goods for each country

Portraits:

  • Added new historical characters visuals (eng_hobbes, erasmus, mos_ivan_i_danilovich_kalita_rurik).
  • Added new historical characters visuals (fra_rene_descartes, mei_johann_wolfgang_goethe, dan_brahe).
  • Added new historical characters visuals (ned_michiel_de_ruyter, gbr_adam_smith, pap_bernini_script, boh_jiri_z_podebrad, ara_vincent_ferrer).
  • Added new historical characters visuals (fra_jean_jacques_rousseau, spa_ignatius_of_loyola, spa_blas_de_lezo, spa_velazquez_script, hab_ludwig_van_beethoven, por_magellan).
  • Fixed transparent characters when wearing Deccan’s veil.
  • Portrait long hair clipping issue fixed
  • Added new historical characters visuals (jap_kusunoki_masashige, azt_tlacaelel, azt_tenoch, chi_zheng_he, maj_hayam_wuruk, swe_birger_jarl, corfitz_ulfeldt_script, fra_robespierre, swe_axel_oxenstierna).

Other:

  • Fixed the reformation units’ colors

Audio

Sound:

  • Fix ambient sound playing army effects instead of navy ones in the unit overview panel

Modding

Script:

  • Added the on_country_rank_change on_action
  • Fixed an issue which prevented the on_rescinded_effect effect from special_status to have the scope: source available, which scopes to the special_status itself
  • any_primary_or_accepted_tolerated_culture’ and associated script lists renamed to ‘any_primary_or_accepted_or_tolerated_culture’
    Triggers:
  • Added a trigger for ‘province_population’.
  • Added the average_estate_satisfaction trigger
  • Fixed faulty documentation for the years_in_international_organization trigger
  • Fixed an issue with is_available_for/is_visible_for/is_allowed_for, which made these triggers return false for any object that does not require an advance
  • Add local_estate_power and local_relative_estate_power triggers

Multiplayer

  • Fixed desynch caused by revolt wars not being persisted
  • Fixed desynch caused by religion focus progress not being persisted if it was not active
  • Fixed desynch caused by generating different names for new subunits

Translation

Polish: 

  • A total of 24 bugs have been corrected related to the Polish language

Spanish:

  • A total of 12 bugs have been corrected related to the Spanish language
  • Fixed incorrect $mapmode variables.
  • Fixed incorrect $rank_kingdom_horde_ruler_male$ variables
  • Fixed incorrect Genghis Khan variables
  • Fixed incorrect capitalization in $bengali$ variables
  • Fixed grammar issue with $basque$ variables

French:

  • A total of 409 bugs have been corrected related to the French language
  • Fixed multiple incorrect variable issues
  • Fixed incorrect translation bugs
  • Fixed missing translation bugs
  • Fixed wrong language bugs

Brazilian Portuguese:

  • A total of 1243 bugs have been corrected related to the Brazilian Portuguese language
  • Corrected capitalization of some terms in mission titles. 
  • Standardized capitalization of important terms in game texts. 
  • Corrected placeholders that were not displaying character names correctly. 
  • Retranslated some game texts that were incorrect. 

Chinese:

  • A total of 380 bugs have been corrected

Korean:

  • A total of 194 bugs has been corrected related to the Korean language.
  • Corrected incorrect transliterations to more accurate pronunciations.
  • Modified some texts to better convey their meaning.
  • Corrected the display of numerical values in texts.

Japanese:

  • A total of  34 bugs has been corrected related to the Japanese language
  • Changed the spelling of Chinese, Korean, and Vietnamese location/character names that had been in katakana into kanji in many cases.
  • Fixed placeholders in instances where an incorrect or outdated placeholder was in use.
  • Checked spelling/made consistent some historical terms.
  • Fixed typos caused by kanji conversion errors in certain segments.

Turkish:

  • A total of 64 bugs have been corrected related to the Turkish language
  • A number of fixes in the source text were applied to the localized text.
  • Certain strings, including culture name placeholder,s were corrected according to how culture names are displayed
  • Improvements were made to the text based on the in-game context.
  • A small number of linguistic issues were fixed

German:

  • A total of 30 bugs have been corrected related to the German language
  • checking of eliminated English contractions and their applicability in German
  • streamlining of the form of address
  • further standardization and streamlining of the general game vocabulary

Russian:

  • A total of 195 bugs have been corrected related to the Russian language

Miscellaneous

Settings:

  • Exiting using Alt+F4 in Ironman will now save the game.
  • Fixed Ironman not being autosaved monthly

Other:

  • Binary savegame optimizations by avoiding writing unnecessary whitespaces.
  • Enabling texture streaming for more icon types, which saves around 200mb vram.
  • optimized recalculation of cache data by delaying the name generation

bugfixes:

  • Fixed the continue button in the main menu when the last save is on the cloud
  • When saving to the cloud should always use the binary and zipped format
  • Prevented units from moving if no one was looking at them, stopping
  • Reviewed most event titles and options that were incorrectly showing hyperlinked texts
  • Union event “Ruler Ignores Country” now uses proper pronouns in its text
  • Fixed countries starting with zero diplomatic capacity used
  • Fix road construction, building outdated roads over more modern ones
  • Fixes some issues with levy cooldowns in provinces.
  • Fixed so the take on debt message now works for non-player actions
  • Removed some unused files
  • Fix the western schism situation panel not updating at the end of the first council

Source: Steam

2 Comments

  1. gutkowski.eliezer

    It’s great to see Paradox Tinto actively updating Europa Universalis V! Enhancing the Aztecs sounds like an interesting move that will add depth to the gameplay. Looking forward to seeing how these changes impact the overall experience!

  2. padberg.amiya

    really interesting! It’s fascinating how these updates can shift gameplay dynamics, especially for nations that were previously seen as less powerful. I’m curious to see how these changes will affect strategies in the game.

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