Escape From Duckov update 1.3.10 adds the Winter Zero-Degree challenge map

Escape From Duckov update 1.3.10 adds the Winter Zero-Degree challenge map

Team Soda has released a new update for Escape From Duckov, with update 1.3.10 getting involved with the winter vibes. The main addition is the new Winter Zero-Degree challenge map that contains a unique cold mechanic as well as new weapons and a new boss to challenge. There have also been a number of updates, including balance changes, and fixes applied to Escape From Duckov and you can read the full patch notes below.

Escape from Duckov update 1.3.10 patch notes

Updates

  • Added new weapon attachments.
  • Added teleport bubble in J-Lab.
  • Expanded the base area. This may cause existing player structures to shift positions; simply recycle and rebuild them.
  • Added numerous containers to Storm Area.
  • Added J-Lab crates to Storm Area.
  • Added new enemies to Storm Area.
  • Increased the number of items from Black Weapon Box (from 1-4 to 2-4) and raised the proportion of attachments inside.
  • Increased Physical damage taken from 65% to 75% for Storm Creatures.
  • Items with zero stock will now also be visible in shops.
  • Increased the drop rate for J-Lab crates. Item quantity per crate raised from 1-2 to 1-3, with a slight increase in high-quality item probability.
  • Items in the Quick Access Bar can now be swapped via drag-and-drop.
  • Slightly increased the probability of rain.
  • Reduced the weight of the Solid Gold Badge.
  • Vogo now offers additional goods (unlocked after completing certain quests).
  • Added quest rewards for the following missions: Sniper Certification II, Never-Ending Foes, Premium Sniper II, Advertising Effect, Game Master. If you have already completed these missions, please claim your rewards from the Completed Quests log.
  • Weapon attachments can now be disassembled.
  • Adjusted the frequency of footstep sounds.
  • Extended the duration of the Weak Space Storm Protection Injector.
  • In Cheat Mode, press ` to open command box; Currently, only one command is available: give [itemTypeID] [amount(optional)].

Fixes

  • Fixed an issue where individually reset keybinds would not save correctly.
  • Fixed a bug allowing items to be used via hotkeys while in Photo Mode.
  • Fixed a game-crashing bug when aim time was set to 0.
  • Fixed hit detection errors when bullets struck multiple enemies in the same frame.
  • Fixed a Null Reference Exception error in the CheckHurt.cs script.
  • Fixed a bug where the Totem: Hunger Master failed to reduce energy consumption as intended.
  • Changed the icon for Earthworms.

MOD Related Updates

  • Added prefab references for Button​ and ScrollRect:
    •  GameplayDataSettings.UIPrefabs.Button
    • GameplayDataSettings.UIPrefabs.ScrollRect
  • Added the CustomOptionsPanel.OnPanelEnabled​ event, which can be used to manage custom UI in the Options interface.
  • In-game commands can now be added via DConsole.RegisterCommand() (for the command box).Crafting/Decomposition APIs​
    • Custom crafting formulas can be easily added via RegisterDynamic.
    • Custom decomposition formulas will override the original decomposition formulas.
    • The type of CraftingFormulaCollection.Entrieshas been changed to IEnumerable<CraftingFormula> (previously ReadOnlyCollection<CraftingFormula>).

Source: Steam

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