I like to plan ahead. So when I started leveling up heroes in Dispatch, my immediate instinct was to make some of them more well rounded — give Coupé some extra charisma so she’s not limited to mobility missions, for instance, or let Golem be prepared for more than just defensive jobs. I ended up with distinct sub-teams, one for handling brawny tasks and another better-suited for intellectual issues. It worked for a while. After playing through Dispatch Episode 5, it turns out that was a bad idea — for an incredibly annoying reason.
