More than two million people have played Dispatch, the narrative-driven superhero game from AdHoc. That’s countless millions of choices made across each run, with dozens of variations and scenarios only a handful of people might’ve seen so far. Now that the finale’s wrapped up and people have spent more time with the game, Polygon asked Dispatch narrative director Pierre Shorette and creative director Nick Herman which choice stats surprised them the most. It wasn’t whether folks cut Coupé or Sonar (though they were not expecting more people would cut Sonar than Coupé, when content creator Charlie “MoistCr1TiKal” White voices the former) or which romance interest they opted for. The biggest surprise was just how damn nice most of you are being.

It’s interesting to see how player choices can shape the narrative in Dispatch. The game’s emphasis on moral decisions adds a unique layer to the superhero experience. Excited to see how this evolves with more players getting involved!
on moral decision-making really highlights the complexity of being a hero. It’s fascinating that different choices can lead to such varied outcomes, making each playthrough feel unique. I wonder how these decisions affect character development throughout the game!
Absolutely, the game’s approach to moral choices does add depth to the hero experience. It forces players to confront the real consequences of their decisions, making it a unique take on the superhero genre. The challenge of balancing good intentions with tough outcomes is what keeps players engaged!