Sony has announced the requirements for the PC version of Death Stranding 2: On the Beach, some free DLC, and the performance options for the game.
“Death Stranding 2 for PC offers a range of Graphics Presets from Low to Very High, catering to both budget gaming PC’s and high-end systems,” say Nixxes, who are handling the port. “We’ve also added a Portable preset, aimed at handheld gaming devices, for those Porters who want to “keep on keeping on” while on the go.”

The performance-enhancing options are a special Chinese herb that has been used for millennia, which guarantees at least three extra inches to satisfy…. wait, wrong press release.
“The PC edition of Death Stranding 2 launches with support for NVIDIA DLSS 4, AMD FSR 4 and Intel XESS 2. Both upscaling and frame generation options are available for all technologies.”
“For the first time on PC, you’ll find Pico as an option in Upscale Settings. This “Progressive Image Compositor” is developed by Guerrilla for the Decima engine and is the same upscaling technology that’s used for Death Stranding 2 on PS5. Pico upscaling can be used with all supported graphics cards and can be combined with the various options for frame generation offered in the game.”
“All upscaling options can be used in combination with Dynamic Resolution Scaling, or with an upscaling quality setting of choice to improve performance. Native AA options are also available for maximum fidelity.”
You will also be able to play on ultra-wide screens if you have one, with all of the cut scenes in 21:9 aspect ratio and gameplay in 32:9 ratio. If you do not have an ultra-wide screen monitor you can still play in those resolutions but with some black bars at the top and bottom of the screen.
This mode will also be coming to the PS5 version of the game, and PS5 players will also get the Porter Suit: Link and Patch: Link for free when the game launches on PC.

I reviewed the PS5 version of Death Stranding 2 scoring it 8/10. “Despite repeating huge chunks of Death Stranding 1, almost beat for beat, Kojima pulls it out of the bag in the end,” said I. “The core gameplay loop remains satisfying enough to get you through to the good stuff, but I can’t help but feel disappointed just how similar this game is to its predecessor.”
Source: PS Blog

