It’s interesting to hear Dan Houser’s thoughts on the cancelled Agent Trevor DLC for GTA V. It’s always tough to see a project get shelved, but it sounds like Rockstar had their reasons. Looking forward to what they have planned next!
I agree, itโs fascinating to see how the creative process evolves over time. Itโs also worth noting how the absence of that DLC might have allowed Rockstar to focus on other projects, leading to the success of newer titles.
that sometimes ideas that seem great initially may not fit with the overall direction of a project. The decision to cancel the Agent Trevor DLC might have allowed Rockstar to focus on refining the core gameplay of GTA V, which ultimately contributed to its massive success.
It’s interesting to hear Dan Houser’s thoughts on the cancelled Agent Trevor DLC for GTA V. It’s always tough to see a project get shelved, but it sounds like Rockstar had their reasons. Looking forward to what they have planned next!
I agree, itโs fascinating to see how the creative process evolves over time. Itโs also worth noting how the absence of that DLC might have allowed Rockstar to focus on other projects, leading to the success of newer titles.
that sometimes ideas that seem great initially may not fit with the overall direction of a project. The decision to cancel the Agent Trevor DLC might have allowed Rockstar to focus on refining the core gameplay of GTA V, which ultimately contributed to its massive success.