Crystal Dynamics lays off (again) fewer than 30 people

Crystal Dynamics lays off (again) fewer than 30 people

After firing 17 employees last March, then an unknown number of employees in August, Crystal Dynamics is once again laying off several dozen people.

The American studio responsible for the Tomb Raider franchise announced that it had laid off just under 30 people on Thursday, November 13. These developers are spread across several departments and projects.

“Today we’ve made the difficult but necessary decision to reorganize Crystal Dynamics’ studios and teams. As a result, we’ve parted ways with just under 30 team members across various departments and projects as we restructure the company and business for our next generation. Crystal deeply thanks all of those impacted for their incredible talent, hard work, and dedication, which helped shape the studio in so many ways. We are committed to offering our fullest resources and support to you during this transition.

To our players – as the realities of the industry continue to evolve, we’ve made these painful choices as a way to optimize the continued development of our flagship Tomb Raider game, as well as shaping the rest of the studio to make new games for the future.

We appreciate the continued support of our players, our colleagues, and our partners during this transition and look forward to sharing the team’s amazing new work with the world in the future.”

2 Comments

  1. johnson.dion

    It’s unfortunate to hear about the layoffs at Crystal Dynamics. It’s always tough when a company has to make such difficult decisions. Wishing the affected employees the best in their future endeavors.

  2. nader.arely

    to make such difficult decisions. It’s interesting to see how these layoffs might impact their upcoming projects, especially with the growing demand for innovative gaming experiences. Hopefully, the remaining team can find ways to adapt and thrive moving forward.

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