Cloudheim’s The Haven patch adds cloud saves plus more

Cloudheim’s The Haven patch adds cloud saves plus more

Noodle Cat Games has released the anticipated The Haven update for Cloudheim, its physics based action adventure game that is currently in early access. One of the main features of this new update is the inclusion of cloud saves, so you can play on whatever PC you wish without losing progress. Things are going to be tougher as well now that the world gets harder for every five levels you rank up. Player scaling has been reduced so there is more emphasis on stats, upgrades and weapon quality. On the plus side, 100 new decorations have been added. The full patch notes are below.

Cloudheim The Haven update patch notes

What’s New

  • Added support for Cloud Saves
  • Changed enemy and player level scaling to give weapon and gear choices a bigger impact on combat
  • Over 100 new decoration items have been added
  • Building Previews are now much more accurate
  • The Build Menu now remembers where you were and returns to that same selection
  • You can now cancel furniture movement to return it to where it was originally grabbed
  • While placing furniture, you can choose Repeat to place and purchase another of the same item
  • World Stars, Hearts, and looted Weapons will now fly to the nearest player after 25 seconds if they were not collected
  • Split out the tutorial from creating a new world, so you can play it again at any time or skip it entirely

Base Improvements and Bug Fixes

  • The progression of the homestead has changed significantly. Players will receive a quest from Bill offering to upgrade the homestead as they progress through the game
  • Decoration items now require you to reach a shop sales level and upgrade your base to unlock. You are granted some decoration items for each time you upgrade the homestead
  • Previews inside the purchase menu and during placement have been made much more accurate
  • Many decoration items no longer clip into the ground during purchase previews
  • The inspection prompt on decoration and stations now has a ‘move’ prompt instead of a ‘grab’ prompt, to better reflect available actions
  • Add a display counter showing how much stock has already been placed to the Build screen
  • Changed the display name on some planters to disambiguate them
  • Changed the price of the Portable Bifrost Chest from 2000 gold to 500 stardust
  • Fixed a bug where players could retrieve recently looted weapons from the Bifrost Chest. Selling these weapons would break shared enchant and material progress
  • Increased the max available stock of most decorations and jump pads
  • Over 100 new decoration items have been added, including:
    • Wall Banners, Skulls, and Ivy
    • Clutter such as books, dining sets, and supply cabinets
    • New statues and stone pedestals to place them on
    • Light sources such as torches and candelabras
    • Trees
    • A tower for your cats!

Progression Changes

  • Enemy levels no longer just match player progression

    • The world gets harder every 5 levels
    • Different areas within an island now have varied difficulty levels
    • This is a stepping stone towards additional future changes that will make progression and growth even more impactful
  • Player auto scaling is no longer quite as powerful

    • This means using higher quality weapons and upgrading stats is more impactful

  • Increased and staggered the mastery requirements for Boots, Gloves, and Movement equipment. This prevents getting a big clump of skill points all at once very early in the game
  • Added display of mastery (icon and progress bar) on Boots, Gloves, and Movement items in the Equipment screen
  • Added a purely decorative upgrade statue for people with more gold than they know what to do with, by popular demand

Combat Improvements and Bug Fixes

  • Improved targeting on enemies that are recently launched into the air, making it easier to follow up with other skills to execute a combo. This has the most impact when using multiple launches in a row, such as basic sword combo > follow up > kick
  • Added Fist & Shield weapon trait, giving +2 Magic, Speed, Strength, and Vigor
  • Added Fists weapon trait, applying a short duration stacking weakness that reduces enemy damage dealt
  • Whirlwind now pulls enemies into you before it start
  • Whirlwind cooldown increased from 7s to 11s
  • Whirlwind mana cost increased from 6 to 7
  • Whirlwind upgrade, such as from Barbarian Sash, is now much more impactful
  • Vicious Strike now properly follows it’s healing condition
  • Increased the flight speed of several bow projectiles
  • Increased hangtime on bow aerial attacks
  • Updated descriptions for Blazing Boomerang, Blizzard Beam, and Incinerating Beam
  • Mana Lash initial damage increased by 200%
  • Mana Lash detonate damage increased by 40%
  • When enemies spawn an object on death, such as greebles swarming into more greebles, they now launch a little capsule that spawns the new object. Previously, killing a seedling that spawns a bumpkin would happen right as you were attacking and the bumpkin would immediately bounce you
  • Dive Kick is now faster (look down when in midair and use kick)
  • Evasive Assault now dodges back farther
  • You can now follow up with attacks sooner after using Evasive Assault
  • Changed Ranger traits to say they heal after using evade, instead of successful evade. There was no gameplay change, but it was confusing because it is extremely rare to have an evade not complete successfully, and it does not require evading an attack
  • Increased hit camera feedback strength for basic weapon attacks
  • Fixed a variety of miscellaneous small skill bugs – keep reporting any odd behavior!
  • Overall Telegraphing Decal Visibility has been improved!
  • Fixed an issue where enemies would never forget ever seeing or hearing the player. This would give the enemies permanent knowledge of your location and would keep you as a target forever
  • Fixed an issue where Blade Phalanx could cause camera collision and bad camera behavior
  • Grobb Rock Throwers are now more distinct enemies with updated art, instead of most Grobbs throwing rocks at range, including an updated throw animation
  • Fixed an issue where clients sometimes did not see the invincibility shield on certain bosses
  • Changed Seedling Enemies so they hover closer to the ground and have a longer windup

Audio Improvements and Bug Fixes

  • Tightened the default attenuation of sounds, which means sounds get quieter quicker as they get further away, to keep important nearby sounds clear
  • Blade Phalanx Sound Design improved
  • Fixed many of the thrashing issues in music playback: music will now properly prioritize based on the context of the situation
  • Fixed an issue where encounter bounds could re-trigger combat music after an encounter was completed
  • Fixed an issue where victory music would play for all players even if they were incredibly far from the encounter
  • Combat music will now continue playing if you’re still fighting enemies away from where you started the encounter
  • Fixed an issue where on death you would hear loading music instead of the encounter music
  • New UI SFX for select movement mode
  • New sound design for the Key Press station
  • Enemy deaths that spawn a new enemy pop sound

User Interface Improvements and Bug Fixes

  • Updated the visual styling of the held item quickbar and control cluster on Odin Shell
  • Made combat control clusters smaller, adjusted their position, and moved impulses in gamepad mode to the bottom of the screen
  • Updated the visual styling of the compass
  • Improved Item Mastered toasts and prevented toasts from misleadingly showing up for other players
  • Removed the combo meter temporarily. It will return in a future update with significant improvements to combo tracking
  • Added the Early Access Roadmap to the News screen
  • Whether or not a news post has been read is now saved, so you won’t see an unread news notification each time you travel
  • Minor styling improvements to the News screen
  • Reduced the size of shop notification icons
  • Made the order of cycling between islands on the World Map match the intended exploration order
  • Fixed the missing icon on the Scattershot enchant
  • Fixed an issue that prevented Grodo from showing up in the Blin Codex page
  • Fixed a number of typos in conversations related to Blins

World Improvements and Bug Fixes

  • Wren now travels around Arcadia in line with where quests take place
  • Fixed a number of cases where World Stars, Hearts, or looted Weapons would get stuck in the ground and be inaccessible
  • World Stars, Hearts, and looted Weapons will now fly to the nearest player after 25 seconds if they were not collected
  • Updated the Old Fort area on Arcadia to have a more direct flow to Fiblin Field
  • Updated two arenas on Arcadia
  • Improved early Arcadia spawning
  • Added enemies to some empty areas in Arcadia
  • Edited the shoreline on the Arcadia mainland to better separate the ocean and the playable area
  • Silent Owl Trail now has Owl Posts that help travellers to find their way
  • The first few “hit three targets” puzzles in Arcadia have additional visual language to better convey the intent
  • An interactable statue that allows players to change and test different targeting modes has been added before the Training Arena in the tutorial
  • Improved navigation from Golden Galleon Shore to the Parched Temple
  • The tutorial is now a single-player experience separate from a new game, and has been shortened a bit

Performance

  • Added better default scalability settings for Steam Deck
  • The ‘Auto-Set Quality’ button in Video settings now shows the value of the previous benchmark run

Source: Steam

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