Clair Obscur: Expedition 33 Team Admits the RPG’s Success Has Surprised Them β€” ‘It Was Not Supposed to Be Big’

Clair Obscur: Expedition 33 Team Admits the RPG’s Success Has Surprised Them β€” ‘It Was Not Supposed to Be Big’

“It’s a weird feeling, when you put your heart out into the world and the world gives you so much love back.”

The director of Clair Obscur: Expedition 33 always believed the turned-based RPG was going to be “cool,” but had no idea it would get this “big.”

Talking to Radio Times Gaming following this year’s Golden Joysticks awards, creative director Guillaume Broche spoke candidly about the studio’s work, …

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