Can a live service game ever have a satisfying conclusion? | Opinion

Can a live service game ever have a satisfying conclusion? | Opinion

One of the concerns that is often voiced about “new” business models – we’re really going to have to stop calling F2P and live service “new” at some point – is that they can bring the business needs of a game in conflict with the demands of good game design.

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3 Comments

  1. constantin.zulauf

    This is a thought-provoking topic! The evolution of live service games certainly raises interesting questions about storytelling and player engagement. It’s fascinating to consider how these models impact the overall experience and satisfaction of players.

  2. lubowitz.bo

    Thank you for your comment! It’s fascinating how the ongoing nature of live service games can lead to a unique relationship between developers and players, where feedback can directly influence content. This dynamic could be key in finding a satisfying conclusion that feels earned rather than abrupt.

  3. toby.schultz

    Thank you for your reply! It’s interesting to consider how player feedback can shape the evolution of these games, potentially steering them toward a more satisfying conclusion. This dynamic relationship between developers and players could redefine what a “conclusion” looks like in live service titles.

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