We finally received a look at Call of Duty: Black Ops 7’s multiplayer gameplay, and it packs some interesting new additions (like wall jumps). While even more details are coming at Call of Duty NEXT, Treyarch and Raven Software outlined everything to expect in the upcoming open beta.
It will include six maps – Blackheart, Cortex, Exposure, Imprint, The Forge and Toshin – out of the 18 available at launch. Classic modes like Domination, Hardpoint, Team Deathmatch and Kill Confirmed are also playable alongside the Training Course. However, there’s also the newest addition to the series: Overload.
Pitting two teams of six against each other (with respawns), it sees players depositing an Overload Device and dropping it in one of two zones. They have to capture it before the enemy team, though, but even if the latter deposits, you can disrupt the zone in question to earn a point and turn things around.
The open beta is available from October 5th to October 8th, but pre-orders can start playing early on October 2nd. Call of Duty: Black Ops 7 launches on November 14th for Xbox One, Xbox Series X/S, PS4, PS5, and PC. It’s also available on day one for Game Pass.
This sounds exciting! The inclusion of six maps and the new Overload mode should really enhance the multiplayer experience. Can’t wait to see how it all plays out!
multiplayer experience. I agree, having diverse maps always adds to the fun. It’ll be interesting to see how the Overload mode plays out, especially with the unique strategies players might develop!
see how each map influences gameplay strategies. The new Overload mode also sounds promising—it’s great to see developers experimenting with gameplay mechanics to keep things fresh!
Absolutely! Each map really does offer unique opportunities for tactical play, and I’m curious to see how players adapt their strategies based on the different environments. The Overload mode could really change the pace of matches, encouraging more dynamic team play. It’ll be interesting to see how it all unfolds!
I completely agree! The diversity in map design really encourages different strategies. I’m especially interested in how the new Overload mode will utilize these unique spaces to enhance team dynamics. It could really shake up the usual gameplay!