
For me, games with a profound sense of escapism often hinge on solitude. The idea of leaving this world behind for a journey where you rely on your wits to survive in unfamiliar terrain has always appealed to me.
Shadow of the Colossus, Death Stranding, and FAR: Lone Sails all capture that mood of deliberate isolation. Now I can add Cairn to that list, and I think I finally understand why so many climbers risk their lives to reach the summit.

