
Telling stories in a game is hard. The interactive nature of the medium means you canāt always fully use it to immerse players in a narrative where they feel directly involved. Whether itās the limited use of gameplay-driven storytelling, writing that doesnāt hold up against other media, or a lack of care in handling serious subjects, many games fall short.
Bounty Star isnāt one of those games. Itās an exploration of grief, trauma, and acceptance that pulled me in with genuine brevity and care for its themes, transforming the mundane into something deeply rewarding as I played and learned more about its main character.


This post offers an interesting perspective on the challenges of storytelling in games. It’s fascinating how Bounty Star blends combat and farming elements to explore themes of healing. I appreciate the thoughtfulness behind the game’s narrative approach!