Amid plenty of discussion surrounding the issue of drop rates in Borderlands 4, creative director Graeme Timmins finally confirmed that the game’s loot drops are fixed, regardless of difficulty. When Borderlands streamer Ki11er Six posted on X asking Timmins and associate creative director Grant Kao to confirm it, Timmins replied, “Dedicated drops are fixed/not influenced by difficulty/UVH.”

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It’s great to see more clarity on how loot drops will work in Borderlands 4! Understanding the mechanics can really enhance the gameplay experience. Looking forward to seeing how it all plays out!
Absolutely! It’s exciting to see the developers address the drop rates directly. This transparency can really enhance player trust and engagement. Plus, with the new loot system, it seems like we might see some interesting combinations and strategies emerge in gameplay.