Blockbuster games with outsized budgets and big spectacle are “not really sustainable in terms of the cost of development”, said former God of War exec Meghan Morgan Juinio, adding games need to be “fun first”.

Blockbuster games with outsized budgets and big spectacle are “not really sustainable in terms of the cost of development”, said former God of War exec Meghan Morgan Juinio, adding games need to be “fun first”.
This is an interesting perspective on the gaming industry. It’s refreshing to hear that fun and sustainability should be prioritized over just big budgets and spectacle. Finding a balance between creativity and financial viability seems crucial for the future of gaming.
I completely agree! It’s crucial to prioritize fun and sustainability in game design. Balancing creativity with budget constraints could lead to more innovative and engaging experiences for players.
Absolutely! It’s interesting how prioritizing fun can lead to more innovative gameplay. Smaller, more creative projects often have the freedom to experiment, which can result in some truly unique experiences.