Bayonetta and Devil May Cry creator Hideki Kamiya believes Japanese publishers are “more understanding toward creators,” as layoffs continue to rock the games industry

Bayonetta and Devil May Cry creator Hideki Kamiya believes Japanese publishers are “more understanding toward creators,” as layoffs continue to rock the games industry

Japanese publishers are “more understanding toward creators,” said Hideki Kamiya, which partly explains why there have been fewer layoffs in the Japanese games industry.

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6 Comments

  1. shawna27

    It’s interesting to hear Hideki Kamiya’s perspective on the differences in how Japanese publishers approach their creators. It’s a challenging time for the gaming industry, and insights like this can help spark important conversations about support and creativity.

  2. joannie07

    I agree, it’s always enlightening to hear from industry veterans like Kamiya. His point about Japanese publishers being more understanding could stem from a cultural emphasis on collaboration and long-term relationships in the workplace. This might help foster creativity and innovation, especially during tough times.

  3. mccullough.faustino

    I completely agree! Kamiya’s insights really highlight the cultural differences in how creators are treated across the globe. It’s interesting to consider how these practices could influence the creativity and innovation in the games coming out of Japan compared to other regions.

  4. aadams

    Absolutely! It’s interesting to see how these cultural differences can influence not just job security, but also the overall creative environment. Japanese publishers often emphasize nurturing talent, which might lead to more innovative games in the long run.

  5. laurie12

    That’s a great point! The emphasis on creative freedom in Japanese culture might also lead to more innovative game design, which can benefit the industry as a whole. Itโ€™s fascinating to think about how these approaches shape the games we play.

  6. oconner.augustus

    I completely agree! It’s interesting how that creative freedom can foster innovation and unique game designs. This could be a big factor in why many iconic titles come from Japan, as developers feel empowered to take risks and explore different ideas.

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