Battlefield 6’s challenges just got a lot easier to do

Battlefield 6’s challenges just got a lot easier to do

EA and Battlefield Studios have made a set of sweeping changes to the in-game Challenges and Assignments in Battlefield 6, making them much easier to complete, which should be music to the ears of time-starved fans of the game.

When they made changes to the XP earned and reduced ranking requirements shortly after launch, they also stated that they would be addressing complaints over some of the overly lengthy requirements for Challenges and Assignments, which many players felt were overly burdensome.

The first set of changes have now gone live with a sever-side update, and are retroactive to progress already made. This are applied the first time you enter a match, unlocking any challenges or assignments you now meet. This is great news, but doesn’t necessarily fix some of the inconsistencies in the core gameplay and tracking itself. Things like getting suppression on enemies were horrible for Support class players not just because of the huge numbers required to succeed, but because they weren’t registering properly – also, it’s not clear what suppression really does, as it definitely doesn’t affect sniper aim!

But this is still a positive step for the game’s regular progression, letting it get out of the way of the new grind of battle pass missions and more. Now, if only there was a way to just rule out battle royale mode quests, that would be nice, because I’m maybe never going to play that…

The team highlighted the following examples:

Class Challenges

Assault, Engineer, Support, and Recon challenges now complete much faster.

  • Assault 2: Have Squadmates deploy on your Spawn Beacon.
    • Reduced from 50 deploys to 5.
  • Support 2: Revive teammates as Support.
    • Reduced from 200 revives to 60.

Weapon Assignments

All weapon-type assignments (ARs, SMGs, LMGs, Shotguns, DMRs, Snipers, Carbines) have been significantly simplified.

  • Rapid Fire 1/Assault Rifle: Inflict damage with Assault Rifles.
    • Reduced from requiring 10000 inflicted damage to 3000.

Mode & Unit Assignments

The majority of our mode-specific assignments (Conquest, Rush, Breakthrough, Domination, and others) have been standardized to require two wins per tier. This change makes it easier to pursue these challenges with clear intent.

  • Conquest 2: Wins in Conquest.
    • Reduced from 5 wins to 2.
  • Conquest 3: Objective kills in a round of Conquest.
    • Reduced from 30 objective kills in a round to 10.

Gameplay & Mastery

General “Expert” and “Master” assignments that require multi-kills, headshots, kill streaks, or revives have been adjusted to better match the natural rhythm of gameplay. For example, multi-kill and streak goals now align with average round performance rather than rare, outlier achievements.

  • Explosives Expert 2: Get Multi Kills (2+ Kills Onwards) with explosives.
    • Reduced from 20 Multi Kills to 5.
  • Adaptable 2: Repair damaged Vehicles in a life.
    • Reduced from requiring 3000 damage to 500.

via Reddit

1 Comment

  1. dmorar

    It’s great to see that EA and Battlefield Studios are making improvements to the challenges in Battlefield 6! These changes should enhance the gameplay experience for many players. Looking forward to seeing how it impacts the community!

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