Battlefield Studios has taken to social media to announce that it is still focused on fixing various issues that Battlefield 6 has been facing since its release just last week. In a new post, the developers have stated that they are still monitoring issues that players might be facing on some of the maps in the Breakthrough mode, particularly with matches not filling up with the intended number of players.
To fix this, Battlefield Studios has noted that it is making changes to the game’s server backend to bring in more consistency when it comes to appropriate player counts for matches in the Breakthrough mode. Similarly, through social media posts, the developers have also confirmed that they are working on bringing fixes for other issues, including missing in-game rewards, bugs related to installation, and even gameplay issues like jump momentum getting interrupted when certain weapons are equipped.
Battlefield Studios taking even the smallest of issues that players might have been facing with Battlefield 6 over the weekend is certainly great news for fans of the shooter, the developers have also been clear about the fact that work on the title will continue well after its launch. Just hours before its release, developers from Battlefield Studios, including lead producer Nika Bender and design director Salim Fasahat, had spoken about making further use of Battlefield Labs playtests to continue working on the title.
“Developing on a live game, you can easily get players’ feedback. BF Labs is our way of getting players’ feedback during development time, while we can still address it,” said Bender, who also mentioned how getting community feedback has been “unspoken pillar of our development is how much we believe in the power of tapping into the community and what the community wants.”
“Battlefield Labs has been a big part of dev for this game, and moving forward, it’ll probably be a staple of development for us, to be honest,” Fasahat added. “I think some of that testing is weapons-related. I know there was a lot of time-to-kill and time-to-death stuff that the community was raising, and these are part of some explorations and tweaks that we’re currently testing in Labs.”
Fasahat had also previously spoken about the smaller maps that were present in the various playtests as well as the August open beta for Battlefield 6, noting that the maps were chosen for a specific purpose. Technical director Christian Buhl had also explained how smaller maps helped the developers with fine-tuning the core gameplay.
“This is for a few reasons, but that was planned to get a better idea of some of the different modes, the scale at which they operate, what kind of modes work with what types of maps, and there’s a lot of good stuff that’s come out of that,” explained Fasahat.
“In some ways it’s easier to test and focus on gun play when we’re doing the smaller maps,” said Buhl. “So those were the ones we started with. And also, technically, it’s easier… you know, we’ve been planning on launching with these maps all along, but you know this is the first time we’re going to put some of the really big maps onto BF Labs.”
Battlefield 6 is available on PC, PS5 and Xbox Series X/S. For more details, check out our review.