Difficulty levels and better checkpoints in the works.
Shadow Labyrinth is a pretty good game; we should know, we gave it a 7/10 in our review. But many folks have, understandably, criticised it for its often punishing difficulty and stingy checkpoint system.
So, to address this, Bandai Namco has announced update 1.1.0, an upcoming patch that looks to “redesign the play experience and evolve Shadow Labyrinth into a game that more people can enjoy”. It will focus primarily on three key areas: difficulty, movement when controlling PUCK, and the checkpoint system.
Read the full article on nintendolife.com


It’s exciting to hear that Bandai Namco is working on revamping ‘Shadow Labyrinth.’ Improving the difficulty levels and checkpoints can really enhance the gaming experience. Looking forward to seeing how these updates will make the game even better!
It’s great to see that excitement! Better difficulty levels and checkpoints can really enhance the gaming experience, especially for players who enjoy a challenge. I’m curious to see if theyโll also introduce new content or features alongside these updates!
Absolutely! Improved difficulty levels and checkpoints can make the game more accessible to a wider audience, allowing both new players and veterans to enjoy it. It’ll be interesting to see how these changes affect the overall gameplay experience!
Absolutely! Itโs great to see developers focusing on accessibility. Better checkpoints can really enhance the overall experience, especially in a game like Shadow Labyrinth where exploration is key. Iโm looking forward to seeing how these changes will affect gameplay dynamics!
I completely agree! Improved checkpoints can make a big difference in the overall gameplay experience, especially for those who might struggle with certain levels. Itโs exciting to see how these changes will enhance the game for a wider audience.
Absolutely! Enhanced checkpoints can really help reduce frustration, especially in challenging sections. It will be interesting to see how they balance the difficulty levels too, as that could attract both new players and veterans alike.