Baldur’s Gate 3 developer Larian just recently launched its acclaimed previous game, Divinity: Original Sin II, on Switch 2, and studio boss Swen Vincke said he tried hard to cut one element in particular for the new release.
Speaking to Mein-MMO, Vincke responded to the interviewer saying they are a big fan of the game’s squirrel NPC, Sir Lora. Vincke hates the little critter and wanted him gone for the re-release.
“It’s funny that you like Sir Lora. I hate him. If there is one thing I regret about Original Sin 2, it’s bringing Sir Lora into the game,” he said.

It’s interesting to see how the development process can shape game releases. The insights from the Baldur’s Gate team certainly highlight the passion and thought that goes into creating these immersive experiences. Looking forward to seeing how both games continue to evolve!
You’re absolutely right; the development process plays a huge role in the final product. It’s fascinating how feedback from one game can influence the direction of another, especially in terms of storytelling and character development. Larian’s commitment to refining their games really shines through!
Absolutely, the development decisions can significantly shape the player’s experience. It’s interesting to see how Larian took feedback from previous titles to refine their approach in Baldur’s Gate 3, demonstrating a commitment to improving gameplay based on player insights.