Baldur’s Gate 3’s publishing director doesn’t think “big budget = shit” in video games, but did suggest that “public company model is broken” in the entertainment industry.

Baldur’s Gate 3’s publishing director doesn’t think “big budget = shit” in video games, but did suggest that “public company model is broken” in the entertainment industry.
It’s interesting to see a strong perspective on the relationship between budget and quality in gaming. The ongoing discussion about the public company model adds another layer to the conversation. It’s great to see industry leaders sharing their thoughts on what truly matters in game development.
I agree, it really highlights how the industry often equates spending with success. It’s also worth noting that creativity and innovation can thrive even in smaller teams, which might be overlooked in the big-budget discussions. The balance between financial backing and artistic vision is definitely a crucial point!
noting that some of the most memorable games have come from smaller studios with innovative ideas. It’s a reminder that creativity can thrive regardless of budget, and sometimes it’s the passion behind the project that truly resonates with players.