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Code Vein 2’s Time Travel Mechanic Means Multiple Endings, But Required “Extensive” Story Rewrites
Posted inNews

Code Vein 2’s Time Travel Mechanic Means Multiple Endings, But Required “Extensive” Story Rewrites

Compared to the original, the stakes (metaphorical and literal) are much higher in Bandai Namco’s Code Vein 2. As a Revenant Hunter, you need to travel back in time with…
Falcom Reiterates Support For Switch 2, Currently Working On New Port
Posted inGaming

Falcom Reiterates Support For Switch 2, Currently Working On New Port

Further horizons. Nihon Falcom has reiterated its support for the Nintendo Switch 2 today, and it plans to self-publish more major titles on the newest Nintendo console in the coming…
After promising Black Ops 7 skins would ‘feel authentic to Call of Duty and its setting,’ Fallout has arrived in Call of Duty
Posted inNews

After promising Black Ops 7 skins would ‘feel authentic to Call of Duty and its setting,’ Fallout has arrived in Call of Duty

It's a significant day for Black Ops 7. Not only has its first midseason update arrived with a grip of new maps and modes, but it also marks Call of…
Steam Workshop just got version control, hopefully making it less of a headache when game updates break all our mods
Posted inNews

Steam Workshop just got version control, hopefully making it less of a headache when game updates break all our mods

It's a tale as old as time: A major update just dropped for one of your favorite games, bringing exciting new features and much-needed overhauls. But in the process, it's…
Control Resonant Sees Dylan Making “Impossible Choices” to “Decide the Fate of Humanity”
Posted inNews

Control Resonant Sees Dylan Making “Impossible Choices” to “Decide the Fate of Humanity”

Despite ending how it did (where is Highguard anyway?), The Game Awards had some pretty solid announcements, including Remedy Entertainment’s Control Resonant. The sequel to the 2019 action-adventure hit sees…
Fallout 3’s lead artist says its ‘sparse’ vision of post-apocalypse is ‘messy, and there’s lots of inconsistency—but I like that, because it mimics the real world’
Posted inNews

Fallout 3’s lead artist says its ‘sparse’ vision of post-apocalypse is ‘messy, and there’s lots of inconsistency—but I like that, because it mimics the real world’

The latest issue of Edge magazine features an article on the making of Fallout 3, including interviews with some of Bethesda's key creatives tasked with bringing the classic isometric series…

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