
Alix Wilton Regan is one the gaming industry’s most prominent actors, best known to some for playing the Inquisitor in the Dragon Age series, Aya in Assassin’s Creed Origins, and Augusta in Wuthering Waves.
Sitting down to speak with Alix at MCM Comic Con London, she spoke to GAMINGbible as she reflected on her career so far, and the importance of leading female voices in the video game industry – of which she is one of.
Central to Alix’s career has been playing strong female characters central to the story being told in front of our eyes. Female representation in the industry has come a long way, but progress is relative, and for many there is still some way to go until the conversation becomes one for the history books.
Female representation on screen feels more fleshed out, more complex. These characters, more than ever, stand in their own right. You only need to look at Atsu from GOTY nominated Ghost of Yotei or Aloy in the Horizon series to understand the complexities that underpin the central arcs to these individuals we live our gaming experiences through. And part of what makes these characters feel so true is the women behind the studio microphone or in the motion capture booth.

Playing Strong Female Leads
“I think we’ve come a really long way from the kind of hypersexualisation of women in video games, but there’s always further to go,” Alix began.
“We can look at the way that we treat our actresses in our video games. We can encourage marketing departments to put the female player character front and centre, as they often do with the male player character. But this is very much not about sidelining men; it’s about bringing women to where men already are. That’s what it is.”
Alix On Perfect Dark Being Cancelled
At The Game Awards in 2020, Microsoft announced a Perfect Dark reboot, a series originally developed by Rare and released on the Nintendo 64 in 2000, considered to be a spiritual successor to GoldenEye 007. It then received a prequel on the Xbox 360 in 2005.
Naturally, there was a lot of buzz for the new Perfect Dark game on PC and Xbox Series X/S, given that fans had waited 15 years at this point. Sadly, however, Microsoft cancelled the Perfect Dark reboot in July 2025 to the disappointment of Alix and fans alike.
“Yeah, I was looking forward to it as well. I got the call to play Joanna Dark in 2020, during the COVID lockdown. It was also going to be a complicated game to make because production paused a lot during the pandemic. We sort of went back into production in earnest in 2023. As far as I could tell, everything was going really well, and the scripts were really strong,” Alix explained.
“I was recording a lot of the voice work, as well as the performance capture. So from what I could see, everything looked to be progressing as it should be. And then, of course, we were all hugely shocked to find out that The Initiative was being shut down. It was a horrible day when I found out that loads of people that I’d worked with had lost their jobs.
“It’s not just about me and my performances as Joanna; you’re killing a whole ecosystem. Writers lost their jobs, animators lost their jobs, directors lost their jobs, and so many more people. There’s an ecosystem that dies when you cancel a game. It was incredibly sad for everyone. It’s a massive franchise. It’s a decision that I don’t personally understand, but I’m not the one pulling the purse strings.”

Dragon Age: The Veilguard Reception
Another game that seemingly had somewhat of a troubled stop-start development is Dragon Age: The Veilguard, which reportedly spent about 10 years in production with BioWare. Thankfully, however, unlike Perfect Dark, Dragon Age: The Veilguard was released in 2024 and is a series that Alix has been directly involved with since the original game in 2009 as The Inquisitor.
Despite Dragon Age: The Veilguard reviewing rather well, from the community, it received a mixed reaction for a variety of reasons, but with a game that seemingly had a troubled development, there may have been some preconceived concerns.
“I didn’t feel nervous about Dragon Age coming back. I felt excited. I’ve been with the series for over 20 years, so I’ve been part of that family for such a long time. The reception was mixed,” Alix said.
“Some people absolutely loved it and gave it fantastic reviews, and other people didn’t like it. It is what it is. You can’t make a piece of art that pleases everyone. Art is by nature subjective, but I was just excited to have the Inquisitor back.”

Aya Deserves Her Own Assassin’s Creed Game
In 2017, Alix played Aya in Assassin’s Creed Origins. While she was a supporting character to her playable husband, Bayek, she is one of the most important characters of the franchise, being a co-founder of the Hidden Ones, which later became the Brotherhood of Assassins.
“She is the mother of the creed. She’s the founder and deserves her own game, you can quote me on that,” Alix told me.
“She deserves to live in the lore of Assassin’s Creed. She’s powerful, she’s passionate and complicated. She’s not perfect; she’s vulnerable and a grieving mother.
“She stood up to people of power, including Cleopatra. She’s brilliant.”
Will Aya get her own Assassin’s Creed game? Only time will tell, but fans of the series would surely love to see it come to fruition if the timing can be made right.
