
A new ARC Raiders patch has fixed a bunch of annoying bugs and exploits that have persisted in the game for months.
Patch 1.23.0 for ARC Raiders rolled out this week, and while it doesn’t look too substantial, there are a bunch of fixes and changes here that should make your experience a little smoother.
Some of the issues addressed in the latest patch include an issue on Stella Montis where players could be shot through the floor, and another bug where players could get set on fire outside of the locked room on that map’s Medical Research.
One glitch in particular that players may be glad to see the back of is the one where two Trigger Nades would deal triple damage when detonated together.
Since grenade spam can be a bit of a problem in some ARC Raiders matches, it’s something that’s come up in complaints many times before. So things should feel a little more balanced now.

Altogether, a pretty small but decent update that should round out the experience for you while we wait for Riven Tides to drop later this month.
If you’re interested in checking out the full patch notes for update 1.23.0, we’ve included them below.
ARC Raiders Update 1.23.0 Patch Notes
ARC:
- Fixed an issue that caused Rocketeers to use an incorrect combat alert sound.
Gameplay:
- Fixed an issue where two Trigger ’Nades would sometimes deal three times the damage when detonated next to each other.
- Fixed an issue that would cause items to not be used as soon as possible when holding fire and swapping to them.
- Fixed an issue where weapons and items would fire automatically.
- Fixed a shoulder swap issue where the camera would stay only on one side.
- Fixed an exploit where an anvil splitter could be used without the penalty for dispersion.
- Barricades can no longer be placed on Ziplines.
Maps:
- Fixed an issue where players could get set on fire outside of the locked room in Medical Research on Stella Montis.
- Fixed a spot on Stella Montis where players could be shot through the floor.
- Fixed an issue where some staircases were missing in Buried City.
- Fixed some instances where the code printer could not be interacted with during Locked Gate.
Close Scrutiny:
- Changed the movement speed for Rocketeers and Vaporizers so they don’t behave strangely while idling.
- Fixed an issue where reconnected players would not see Assessor platforms correctly.
- Fixed an issue where Vaporizers would get stuck when getting close to an Assessor.
- Fixed an issue that would prevent an Assessor from flying back into orbit. Fixed an issue where breach platforms could break on an Assessor when spamming the Breach & Search prompts preventing it from returning to orbit.
- All ARC summoned by the Assessor will now correctly leave the area and despawn if they remain idle for a long time.
- Pinging an Assessor in the map screen now correctly reflects the actual location.
- Fixed an issue where players could get stuck when jumping from one platform to another on an Assessor.
- Fixed a spot in Buried city where an Assessor and a Probe could land in the same spot.
Other:
- Fixed an issue where the weapon upgrade UI would show incorrect upgrade tiers.
- Fixed an issue that caused fully transparent helmet visors.
- Fixed some instances where certain visual effects could cause crashes. We are continuing to investigate all cases that cause crashes.
Read Next: ARC Raiders Players Call on Developers to Change Frustrating Feature

Great to see that the ARC Raiders update is addressing those long-standing bugs! It’s always encouraging when developers take the time to improve the gaming experience. Looking forward to seeing how these fixes enhance gameplay!