Continuing its ongoing support of PvPvE extraction shooter ARC Raiders, developer Embark Studios has released a brand new update for the title. The update, version 1.3.0, brings with it a host of bug fixes as well as balance changes. Headlining the long patch notes is the fact that the Venator has been nerfed.
In the patch notes, the developers noted that a fully-upgraded Venator has been over-performing, especially when compared to other guns. The studio noted that it was too powerful with its capability of outgunning entire squads that are using close range weapons. To fix this, the studio has reduced the fire rate that the Venator gains from upgrades. The gun’s weight has also been raised from 2 to 5.
“The fully upgraded Venator has been over-performing recently, capable of outgunning full squads using close range weapons. We’re re-tuning the fire-rate gained from upgrades to pull down the pacing a bit, while still keeping its damage and accuracy intact,” wrote the developers. “This should encourage players to take some more time with their shots rather than mag-dumping the first poor soul they encounter. The community also rightfully pointed out that the weight of the Venator was inconsistent with the weights of our other pistols, so we’ve corrected that as well.”
Some of the other changes include a re-tuning of how explosive damage works against certain ARCs, which were noted as doing inconsistent damage across various parts. On a humorous note, Embark Studios has also “ducked out” the Raider Den. For more details, check out the full patch notes below.
ARC Raiders is available on PC, PS5 and Xbox Series X/S. Check out our review for more details.
ARC Raiders Update 1.3.0 patch notes:
Balance Changes
Items:
Deadline
- Buy value: From 8,100 to 15,000 Coins
- Sell value: From 3,000 to 5,000 Coins
- Crafting:
- Old: 2 Explosive compound + 1 Synthesized fuel
- New: 3 Explosive compound + 2 ARC Circuitry
- Deadline trader stock: From 3 to 1
Power cell
- Sell value: From 640 to 270 Coins
Launcher ammo
- Buy value:
- Old: 10 launcher ammo for 6,000 Coins
- New: 6 launcher ammo for 4,500 Coins
- Sell value: From 200 to 250
- Crafting:
- Old: 6 launcher ammo for 4 Metal parts + 1 Explosive Compound
- New: 6 launcher ammo for 1 ARC Motion Core + 2 Crude Explosives
- Launcher ammo crafting is available at the Workbench without needing a blueprint.
Venator
- Reduced Fire-rate gained from upgrades from 22/44/60% to 13/26/40%.
- Increased Weight from 2 to 5.
Explosive Damage
- Rebalanced explosive damage against ARC for a more consistent experience.
- Explosions on smaller enemies, e.g. Turrets are largely unaffected.
- Explosions on larger sized enemies, e.g. Bastion will typically deal a bit less damage.
Content and Bug Fixes
ARC
- Fixed a bug where ARC could call down reinforcements outside the map.
Shredder
- Shredder will now detect and move more reliably towards Lure Grenades.
- Shredder movement and handling updated: slightly reduced turn speed, improved braking, stiffer suspension, and more consistent reactions to impacts for steadier behavior in combat.
- Improved Shredder navigation to prevent it from getting stuck on corners when moving toward the player.
Audio
- Reduced volume attenuation for explosion tinnitus and concussion effects to improve clarity.
Maps
- Barricades can no longer be placed overlapping your character, preventing clipping through walls and access to locked rooms.
The Dam Battlegrounds
- Fixed an issue where players would get stuck in the Dam Control Tower elevator shaft.
Spaceport
- Added collision to the staircase walls and ceiling in the Hidden Bunker on Spaceport.
- Fixed an issue where players could enter the wall near the Launch Tower ramp on Spaceport, preventing unfair ambushes.
- Fixed an issue where players could access the locked room on the Control Tower without a key.
Blue Gate
- Fixed railing props on Blue Gate that mistakenly blocked bullets; shots now pass through as expected.
Stella Montis
- Fixed a collision issue on Stella Montis near the Train Station that could cause players to fall through the terrain.
- Fixed a location in Stella Montis Train Station where players could get stuck.
- Removed two player spawns on Stella Montis that were too close to ARC spawn areas.
- Fixed missing visibility collision on walls in the Business Center area of Stella Montis that allowed shots to pass through.
Miscellaneous
- Fixed a crash when using Raider Voice (proximity chat) on PCs without AVX2 support.
- Fixed a crash that could occur when surrendering after reconnecting to a session.
- Fixed an issue where scavenging parts from the Shredder could leave behind invisible collisions.
- Fixed an issue where the Trials weekly rollover could display an outdated rank; the celebration now reflects the correct current rank and the UI remains accurate during the cooldown period.
- Updated recommended AMD graphics driver to version 25.11.1 to reduce recent crash issues on AMD GPUs.
- Your Raider Den has been ducked out.
Movement
- Improved enemy ground detection to better handle steep surfaces, reducing erratic movement when traversing angled terrain.
Weapons
Aphelion
- Fixed an issue where Aphelion tracers could become excessively bright at distance, reducing visibility for the player being shot at.
- Increased Aphelion blueprint drop rates.
Stitcher
- Corrected player facing stats for the Stitcher, showing incorrect scaling of reload time across upgrade levels.
