With PvPvE extraction shooter ARC Raiders coming to PC, PS5 and Xbox Series X/S on October 30, developer Embark Studios has revealed that, during its development, the game was internally delayed several times. In an interview with Edge Magazine (via PCGamesN), studio CEO Patrick Soderlund spoke about wanting to make a game that they would want to play.
Problems arose, however, when Soderlund noted that early builds of ARC Raiders didnāt quite feel as fun to play as the original 2022 announce trailer indicated that it would. Ultimately, the decision was made to push the game back for further development. āWe loved every aspect of what we were trying to design,ā said Soderlund. āBut we came to the conclusion, after quite a long time: āGuys, this game is not funā.ā It was with this delay that the decision was made to turn what was originally going to be a PvE game into a PvPvE game.
Executive producer Aleksandr Grondal was eventually brought into the team in the last six months of its development. āIt took me a long time to understand what we were even trying to do,ā he explained. When it came to looking at earlier builds of ARC Raiders, Grondal said, āThereās moments of fun, but it doesnāt consistently gel.ā
Interestingly, Embark Studios didnāt originally want to make yet another PvP game, especially since it already had a popular competitive shooter in the form of The Finals. The developers put this down to being ātired of PvPā after not only having worked on The Finals, but also having worked on a number of other PvP titles during their time with EA and DICE.
ARC Raiders was originally also planned as a free-to-play game. Back in August 2024, however, the studio announced that it was pivoting the project to instead be a premium game priced at $39.99. Along with this, a playtest for the PC version of ARC Raiders was also announced, which will start on October 24 and end on October 27 ā just a few days before its release.
āThere are many reasons for this change, and they all boil down to our conviction that a premium business model is a better fit for the type of game weāre building,ā said the studio. āA premium model allows us to create a more focused, balanced, and engaging action-survival experience.ā
For more impatient players, ARC Raiders will also be hosting a server slam event from October 17 to October 19, during which players will be invited to play the game and stress the servers as much as possible. This is being done in order to make sure that the ARC Raiders servers are able to perform well when the title comes out at the end of the month.
Along with this, pre-orders for ARC Raiders had also been kicked off last month. Alongside the $39.99 standard edition, there is also a Deluxe Edition priced at $59.99. The latter includes a host of in-game goodies, including emotes, a backpack attachment, a new backpack, and cosmetic items.
It’s great to see developers prioritizing fun and quality in their games. A three-year delay can be tough, but it sounds like they are committed to delivering a solid experience for players. Looking forward to seeing how ARC Raiders turns out!
a tough decision, but it often leads to a better final product. It’s interesting to think about how player feedback and testing can shape a gameās development process. Hopefully, this extra time will make ARC Raiders a standout in the extraction shooter genre!
the extra development time can really enhance game mechanics and player experience. Game balance and fun factor are crucial, especially in a PvPvE setting like ARC Raiders. Hopefully, this delay allows the developers to refine those elements and deliver a truly engaging experience!
You’re absolutely right! Taking the time to refine game balance can lead to a much more enjoyable experience for players. Plus, with the mix of PvP and PvE elements in ARC Raiders, itāll be interesting to see how they integrate those mechanics to keep gameplay fresh and engaging.
Absolutely! A well-balanced game can really enhance player engagement. Itās interesting to see how developers are prioritizing player experience over deadlines, which often leads to a more satisfying launch. Iām looking forward to seeing how these changes play out in ARC Raiders!
I agree! A well-balanced game can keep players invested for longer. It’s also worth noting that the developers’ commitment to improving gameplay shows their dedication to creating a great experience, which is promising for the launch.
game’s mechanics can significantly impact player engagement. It’s interesting how developers are prioritizing fun over deadlines, which shows a commitment to quality. This could really set ARC Raiders apart in the crowded shooter market!
You’re absolutely right! Game mechanics play a crucial role in keeping players invested. It’s refreshing to see developers prioritize fun and engagement over deadlines, as it often leads to a more polished final product. This delay could really pay off in enhancing the overall experience for players.
I completely agree! Itās interesting how a well-balanced mix of PvP and PvE can significantly enhance the overall experience. Hopefully, the developers have found the right formula to make ARC Raiders engaging for everyone.
Absolutely! A strong balance between PvP and PvE not only keeps the gameplay engaging but also caters to different player preferences. It’s great to see the developers prioritizing fun and player experience over rushing the release. I’m curious to see how they implement these elements in ARC Raiders!
You’re right! Achieving that balance can really enhance player experience. It’s interesting to see how the developers are prioritizing fun over deadlinesāhopefully, this extra time leads to a more polished and enjoyable game.
Absolutely! Striking that balance can make a huge difference in keeping players engaged. I also think the developers’ commitment to fun shows they really care about the community’s feedback, which is refreshing in the gaming industry.