Anno 117: Pax Romana is a more measured, relaxed city builder than its predecessor, operating on a smaller scale while reshuffling key elements of the series’ well-established formula to varying amounts of success. Both familiar and refreshing, it makes you think differently about how you build your cities.
Its two different regions are both gorgeous, equally viable starters, providing their own sets of compelling challenges to solve as you settle islands and watch your cities and settlements grow β and oh, what joy it is to admire the results of your work as its excellent soundtrack plays in the background.
Sadly, a short campaign and underwhelming narrative alongside a UI that requires a bit too much clicking and scrolling to navigate sabotage the latest entry in the series. The same can be said about its clunky, unsatisfying RTS-lite naval and land battles that provide too little reward for the attention they demand. Yet, even so, Anno 117: Pax Romana’s best parts still outshine these missteps, making a rather compelling argument to don the mantle of governor. 
