CCG writes – “At the end of the day, Alphadia III wasn’t a bad game…but it wasn’t a good one either. Parts of it were fun, sure, but the vast majority of it was subpar: The story, the translation, the side-quests, the music, the graphics, the battles that were over too quick…it feels like Alphadia III was more focused on how to speed up the game and give a “big numbers on screen” experience than in providing a memorable one. I mean, I beat the final boss in a single turn. There’s some post-game content, but if you can’t get excited for the main game, then what value does post-game content really provide? It boils down to a few optional battles so much more difficult than the player will likely be capable of by the end of the main game that it just means they’ll need to spend hours farming (and being tempted to pay for the “DLC” to make it happen faster) to finally beat. $20 isn’t a ton of money if you’re a huge fan of JRPGs, but for comparison, each entry of Final Fantasy I-VI P…

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