Dotemu, Guard Crush, and Supamonks have announced the release of Absolumâs major 1.1 update, titled Threads of Fate, with this update bringing new features to the game. The headline features include Mystic Ordeals, which are modifiers that can alternate runs, and Corrupted Biomes which are more dangerous areas of a map but promise better rewards than if you choose to avoid them. There are also new skins, emotes, and upgrade mounts as part of the Absolum 1.1 update.
Absolum Threads of Fate 1.1 update patch notes
New Features
The all-new Mystic Ordeals
- Maugisâ pre-set Mystic Ordeals added (run modifiers to add bespoke challenges)
- Rebels can also create their own challenges
Corrupted Biomes addedÂ
- Available after defeating Azra â visible at the start of each run
- Replacing the previous Rifts system
- Mystic Ordeals can increase or decrease the number of Corrupted Biomes
- Rebelsâ complete stats are now accessible from the Soul Tree
- A new devilish ambush has been set up by the Goblins in the Forest
- A new arena has been added to the Versus mode in the Hub
- Weâve also added new Soul Tree rewards, which will be available after completing a Mystic Ordeal:
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- New emotes
- A selection of Inspirations for run starts
- Elite mounts
- New Skins
- New emotes
Bug Fixes
- The Chicken is no longer targetable by enemies
- All attacks improved with a Ritual of Time should now correctly spawn a Past Echo
- Some trinkets are now flagged as âuniqueâ (only one allowed per character).Â
- Fixed the display of âOverLifeâ value if the Ladle trinket is sold while having extra health
- The âJungle Ambushâ event should now happen consistently if a player has the related Quest and reaches the dedicated region
- Fixed an issue with Past Remnant scaling incorrectly with Time Mox
- The movement speed buff given by Necromancers charmed with the Mirror trinket will now last for the correct duration
- All of Uchawiâs greeting sentences should now be played correctly
- The Twin Horror bosses now have a portrait
- Fixed a bug affecting Azraâs fight music
- Duplicated Throwables can no longer be picked up from the floorÂ
- Fixed a softlock happening during the first encounter with Vikhana in the Hub
- Fixed a softlock happening during the Azra phase 2 transition in multiplayerÂ
- Mounts will now get fatigue correctly when hitting The Beast
- Fixed an exploit allowing infinite overpressureÂ
- Fixed the portraits of enemies coming through corrupted rifts
- Yeldrimâs destroyables should now correctly award loot
- All companions should now follow the player who hired them
- Thorn Finisher no longer procs on Multi-target Hits
- The Goblin Champion in Mist Forest is now notably smarter in his pathing
- Fixed a bug for which Dash could not be canceled with Jump
- The Interloper now has a shadow
- Tutorial Clutshrooms now correctly stop their attacks when they hitÂ
- Fixed a freeze that could happen when having the Bandit Queen as an allyÂ
- Crustacean enemies will now react correctly when their attacks are deflected
Balancing and Optimisation
- Lowered Mana gains from all sourcesÂ
- Lowered Cursed Luckâs Luck gain per HP lost ratio
- Lucky Charm is now a Rare trinketÂ
- Zafariâs mission can now be completed on the first boat run
- Tweaked Bone Armorâs scaling to make it stronger at the startÂ
- The Young Fan in the Arena now always awards an Epic TrinketÂ
- The Museum Lore system has been revamped with more informations
- Horror companions can now be walked through like other summonsÂ
- Proximity Sparks now despawn at the end of a fight
- Lowered the chance of chests spawning on Ritual of Chaos procs
- Getting a Spark of Power before Maugis introduces Ultimate moves will now award a throwable star. Shiny!
- Thorn Daggerâs base damage decreased
- Splash Bubble size decreased
- Cyclone jump now gives the possibility to jump cancel moves according to the ritual level â strikes at level 1, skills at level 2, and Arcana at level 3Â
UI / UX Alterations
- Damage numbers can now be toggled on from the Options menu
- Throwables can now be set to be thrown on Forward + Interact input to avoid wasting them on interactions by mistake
- The playerâs accrued Soul Tree bonuses can now be viewed from the Soul Tree menu
- Added FX on some of Galandraâs ArcanasÂ
- Post-run map now hides the paths not visited
- Updated UI for Versus mode
- Added missing NPC portraits
- Quest items will no longer appear in the inventory
- Improved transparency of Tornadoes from the Ritual of Wind
- Improved transparency of Bromeâs ArcanasÂ
- Player indicators will now be hidden when emoting
- Added a new introduction for Assist modeÂ
- The âhitâ and âcritâ symbols are now more distinguishable on ritual crystals
- The Online shrine will give a visual cue when there are players looking for matchmakingÂ
- The Underkingâs track had its mixing updated and now slaps even more (Thanks, Mick!)
Hero Tweaks
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Brome
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- Ultimate clones canât trigger Past Echoes anymore
- Controlled Grab now works with rituals affecting throws
- Decreased Drill Rushâs damage; raised its startup and recovery timesÂ
- Projectile Dispel now spawns projectiles even when clashing into a non-projectile attack
- Increased Sigil of Hateâs damage
- Telekinesis now has a limit of 30 throwables at a time
- Telekinesis throwables can now be destroyed, deal damage on rotation, and get picked up faster
- Ultimate clones canât trigger Past Echoes anymore
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Galandra
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- Sword Flurryâs third strike now does more damage and has less recovery
- Impale now has an improved hitbox and travels furtherÂ
- Burial Smash is now more controllable and has less recovery time
- Burial Smash now works with rituals affecting throws
- Reaper Cycloneâs damage has been decreased
- Missed Revenge Claw damage has been increased
- Charged Swordâs damage has been increased
- Charged Swordâs hitbox has been widened
- Sword Flurryâs third strike now does more damage and has less recovery
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Karl
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- Ultimate ability now deals more damage
- Shrapnel Bullet now stuns more consistentlyÂ
- Hot Casingsâ damage has been decreased
- Javelin Bullet now sticks to walls longer
- Dragonbreath Bullet now spawns fewer shells
- Karl can now change direction while performing Dragonbreath Bullet
- Ultimate ability now deals more damage
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Cider
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- Ultimate ability now deals more damage
- Rising Drillâs hitbox has been improved
- Recycle will now award less mana per gadget
- Duplicator now works with grenades
- Ultimate ability now deals more damage
Region Changes
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GranderyÂ
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- Beach â The Spectral Dragonâs region is no longer guaranteed at each run
- Beach â Defeating the Spectral Dragon now rewards a huge gold pack in addition to the classic end-level Ritual
- Cave â The Mushtroll encounter is no longer guaranteed at each run
- Cave â Replaced the Mushtrollâs Ritual reward with an Inspiration
- Beach â The Spectral Dragonâs region is no longer guaranteed at each run
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Asterios
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- Marketplace â Ritual Shop in Asterios Marketplace now properly remembers what was selling when a player gets back to the main market square
- Marketplace â Resurrection Token price lowered to 600 gold
- Marketplace â Ritual Shop in Asterios Marketplace now properly remembers what was selling when a player gets back to the main market square
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Yeldrim
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Darktown now looks way more lively.
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Enemy Alterations
- Decreased the Underkingâs life pool
- Decreased all enemiesâ life pool in multiplayer
- Decreased the health of the Lizard Kingâs bubble
- Ruzgar has now received an invitation to the ball at the Cultist Mansion
- The Interloperâs hands canât be Elite anymore
- Enemies that counter throws will do so more slowlyÂ
- The Spectral Dragon now deals more damageÂ
- Alberichâs meteors now also cause pushback
- Drones can now be grabbed
- Decreased The Dead Guardiansâ damage and health
- Gnolls will now taunt you during fights. Make sure to punish them accordingly.
- Decaying Plantsâ health has been decreased
- Reduced the active frames on the Kretchâs smash attackÂ
- Dragons will now stand up faster after having been grounded
Source: Steam

